So? We are playing CoH here, not C&C. CoH always has been about unit preservation and few units on the field, not "spam many units and just charge in" rock paper scissors style like C&C
It's like releasing a new Battlefield or CoD but now the only gamemode has building enabled because "it works and is successful in Fortnite"
The "big tanks big explosions" formula worked perfectly in CoH1 & 2 teamgames, and fiddling with this was a bad mistake
Yes, about unit preservation and few units on the field.
Not about big tanks and big explosions.
CoH2 late game tankspam and arty fest were utter cancer and I hope it will never re-emerges.
CoH3 mid-game heavy focus is awesome for pacing and variety.