If i see AssG on the loadout i tend to change my capping at the beggining so i dont have my units so spread out.
As Barton said, they lose on 2vs1 or when the Con is inside a house.
-If i see no T1 unit is definetely a FHT. Get your counters. In that case i like 3 Cons into T1 Flamer - Double Scout Car - Guard.
-If it´s a mix of T1 units with AssG just play as normally remembering not to face AssG 1v1 unless PPSH or vet cons.
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: when you see your first Agren squad, what do you do ?2 Jan 2014, 18:43 PM
In: COH2 Gameplay |
Thread: P2P commanders2 Jan 2014, 18:35 PM
FTFY In: COH2 Gameplay |
Thread: Another nerf needed2 Jan 2014, 06:10 AM
Heavy Strafing Run +1 Minor adds: -120mm: it´s fine, what its not fine is the Precision Strike. A normal damage shot should be fine, same with the 82mm mortar. -IS2: i would cut a bit of AI for a bit more of AT or increase of ROF. In: COH2 Balance |
Thread: Guard30 Dec 2013, 14:28 PM
Actually, wasnt the guard nade the most effective one, followed up by the PG and then the Shock one? Guards n shocks are fine, their arrival at 1CP not. Gren LMG shooting > Still Gren > Nade target. If he moves, cancel the nade. He loses DPS. PROFIT If he doesnt move, possible squad wipe. PROFIT. Depending on doctrine, i can always fill up a DP on all the guards. AND its a unit that i wont like to have more than 2 unless i go sniper spam. Q: does the PTRS do damage to infantry? Which is the % chance to crit on infantry? In: COH2 Gameplay |
Thread: EXPERTSVonIvan 33 Soviet Streak killed29 Dec 2013, 03:06 AM
Besides names, something worthy happened on those 15mins? In: Replays |
Thread: vs Andy25 Dec 2013, 23:51 PM
Nice explanation Barton but can you explain this to me: A 15min game is far from being interesting 95% of the times. In: Replays |
Thread: Heavy Tank battle of the year MVGame25 Dec 2013, 23:06 PM
Has anyone casted it? I prefer to see it on yt In: Replays |
Thread: Unreleased Units25 Dec 2013, 22:49 PM
Which weights more: balance or marketing/sales? I mean, they made a mistake 2 times. Depends on you if you believe they are gonna do the things right or go for a 3rd strike and an out. I know how the units works so im i will just talk using the info collected from this thread. Double flamethrowers pgrens, a squad of 5 G43s, T34-85s vet3 (ala TA), they should have a proper cost, timing and accesible non DLC commander option in order to be able to deal with them. In: COH2 Gameplay |
Thread: Tigers vs IS2s24 Dec 2013, 11:44 AM
This is the shocking story of the little Tiger who survived against the odds (with the help of our glorious god RNG). My opponent could have finished the game with just T70-T34s. Gave me "air" to pull out first Tiger n from them on i started to slowly work my comeback. Patiently, draining my opponent from resources. In: Replays |
Thread: S mines22 Dec 2013, 05:21 AM
Rapid conscription? Vehicle detection? In: COH2 Gameplay |
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