So overall, I think WF is pretty good, and I'm really enjoying the new game mechanics. I always liked playing Americans, and now that they're back, I'm pretty happy. Sure, the Axis seem stronger, but it's always been like that. The Americans have lots of flexibility and lots of options. Right now though, I feel like Jerry Seinfeld, saying, "so what's the deal with these sturmpios ?" Its a unit that's available pretty much right away, and I'm running into lots of them, from early game all the way to the bitter end. They kill any infantry they come across, regardless of cover. The only hope I have is to upgrade inf weapons, but that comes later in the game. Meanwhile, capping around the map is next to impossible, which is one of the only ways for the Americans to maintain an advantage. As soon as sturmpios show up, I either retreat or die. Like I said, I know Germans have lots of these elite troops (FJ, PF, sturmpios, OS...). I feel like sturmpios come too early and do way too much damage. Sure, they're expensive to reinforce. Still...I lost 2 rfn, and 1 RE squad to 1 sturmpio squad in one game.
Good Point OP, agree |
There should me a lot more Skillshot MEchanics in this game, like the firefly Tulip.
Quick Idea: Strafing run counterplay: AA units have cone of fire and you can direct them the direction where you assume the strafe comes. |
Rosbone Battlegroup: Convert your ingame Icons in something not Ugly (10CP) |
For clarity, You are correct. The majority of Coh3 players are happy with a barely functioning game. That is my point exactly. Coh3 will never be a great game because the moron player base will not require it.
This game is only partially functioning. UI is missing important elements. Menu system is trash. And what did the idiots ask for????? Leaver Penalties.
Why ask for a functioning game when you could ask for a mechanic that will drive away an already dwindling player base? How many top players are going to sit thru a trash game when their partner is a noob or even when the enemies are noobs? BORING AS F**K games. Now you have people going AFK in games. Which is even worse than leaving. And those people will be banned soon, making the player base even smaller.
if you have been to the Relic Discord or Reddit, you will know how completely dumb Coh3 players are. And they are the bulk of the player base. So Relic has to listen to their wants.
Every effort will only be as good as the least common denominator. For Coh3, that is glue eaters.
MY REASONS
I am not a top player. All I want is visible kill counts and a working menu system and I would be happy.
Kill counts so when I watch streams I can see WTF is going on.
Polished Menu System so people playing the game dont feel like it is a broken ass beta at best. I am looking for the absolute bare minimum. But Relic cant do it. They never have and never will.
Coh1 - Shit menu system.
Coh2 - Better.
Coh3 - Trash at first, now much better. But still broken and half assed.
I am just asking for the shit that should have been done in 2018 to actually be done in 2024, 14 months after release.
why were the things you describe possible 15 years ago but not now? |
But how can it still be so hard? With all the modern tools and engines available?
Look at manor lords --> a single dude makes it and it looks incredible.
It should be a fraction of expenses and work compared to 2006 |
Coh always stood out with its vivid battledield atmosphere.
it's the only game i know where models behave realistically. Reloading, seeking cover, ducking, proning, giving handsigns etc.
how come there hasn't been a single game who copied that?
it's the first thing i'm thinking about a modern RTS should have... |
Pretty sure COH1 had no indicator for 57 buffs PE units had through upgrades and vet.
And still it worked |
tbf coh3 has a lot of buffs/status effects that didn't exist in coh1.
There was no
- increased sight range
- increased dps while in cover
- increased capture speed
in coh1 just to name a few
then what about the coh2 system? they had all these too and it worked |
The battlefield-UI or how you wanna call it in CoH3 is one of the worst I have ever seen, a bunch of symbols floating above units, making the screen cluttered and 0 explanation as to what these buffs do
but the coh1 system worked perfectly. and that was 18 years ago.
why did they change it? |
Good suggestions OP |