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Thread: How the War Spoils actually work?4 Oct 2014, 05:35 AM
War spoils are based on time spent in game and they are granted every 2-3 hours. There is a time limit per game which is 1 hour, so if your game will go over 1 hour it will register as only 1 hour game. It doesn't matter if you play online or versus cpu. In: Strategy Desk |
Thread: Sherman's AP vs HE rounds3 Oct 2014, 19:21 PM
Thanks for the feedback, I will try it again to see if I can spot the difference. I dont think its a bad idea to turn on HT rounds when playing against OKW t2 player because the HT rounds have enough perpetration to cause damage to all t2 vehicles. In: COH2 Gameplay |
Thread: RELIC: how about an update_news_something3 Oct 2014, 19:17 PM
What was his special way to dealing with PE? There is one problem in what you describe. If a developer makes a faction or balance changes and has no idea how to deal with it in game he is throwing his customers in murky water and asking them to find their way on their own. In a sense that is what relic did with the kubel. They over buffed it, but had no idea how to counter it. When I presented Peter with all the evidence about the kubel his position was something to the effect "people need some time to adapt". I disagree with this approach, they need to have a better idea what those changes are going to do to the game before introducing them. In: Lobby |
Thread: @relic: new grenade bug 2 Oct 2014, 20:13 PM
See this is one of the topics that relic should reply to, but they don't. Where is the improved communication? Don't we deserve to know if this an intended change, and if not weather it's being looked at? In: COH2 Bugs |
Thread: RELIC: how about an update_news_something2 Oct 2014, 19:47 PM
So I have a question for you Noun. You say you have a dedicated team for balancing. I understand Peter is leading this team. Is this his primary duty at Relic or does he have other duties like programing for example, in addition to leading balancing? In: Lobby |
Thread: RELIC: how about an update_news_something2 Oct 2014, 19:27 PM
So Noun is probably thinking right now why should we care about those unappreciative brats even though we are not making any money from their online play. The answer is simple, what ever you have done, should have been done with quality. The work you guys have put into balancing and improving this game has been mostly low quality. In: Lobby |
Thread: RELIC: how about an update_news_something2 Oct 2014, 15:53 PM
dont know, Relic designs their games via committee so it's hard to say who is crucial and who is not but just do your own research and check the names between all the credits. I tired searching for the credits several times, but for some reason Google never provided a useful link. Do you have any source? In: Lobby |
Thread: RELIC: how about an update_news_something2 Oct 2014, 15:42 PM
As inverse pointed out vcoh was an amazing game, even with the poor support that came after release, so its hard to believe that the same people who made it are the same ones that made OF and COH2.
I noticed that you added this later to your post. So only 40% of the original team remained? That is not much. Of the 60% that left, how many were key individuals? In: Lobby |
Thread: RELIC: how about an update_news_something2 Oct 2014, 15:11 PM
Here is where I learned this: http://www.coh2.org/topic/23223/what-happened-to-relic/post/207977 In: Lobby |
Thread: RELIC: how about an update_news_something2 Oct 2014, 15:04 PM
What I was trying to say is that with Relic's track record it's very hard to take cheap shots at them. Very hard. In: Lobby |
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