I added special_rocket ability to the army list after cloning it from the original rocket_barrage modifying the requirements to 0 command points and required player upgrade flare_artillery.
And now it works.
The crazy thing is that I hit save, hit build and then launched the game (failure). Then I hit save again after closing the game and noticed the army list just then got updated. I built again and it worked when I launched the game.
I wonder if I can fix the other abilities that are being incredibly stubborn with an any in list with this fix.
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I've had a number of problems getting powers to behave as I would like. I cloned the rocket barrage ability of firestorm and I was trying to give it to the special operations commander as well.
modified requirements:
1. required any in list (usage and display for all)
requirements
[+] 1. required player upgrade - rocket_barrage
[+] 2. required player upgrade - flare_artillery
2. required player upgrade - blizzard false (usage)
3. required resource - 9 command points (usage)
In the course of trying to make this power work I managed to make the ability not appear until you had the proper command points at which point it would appear. I assume this is tied partially to the usage and display aspects?
I should mention that now my Ostwind ability doesn't appear until you have 4 command points. Oh well... at least it works! The only requirement is 4 command points with usage and display checked (note this is a secondary ability). I have to wonder if it were just set to usage then it might appear at 0 command points.
I've had problems adding certain powers to certain commanders. As an example (exact details might be wrong) I have failed to have a power work with the special operations commander when I select one of his special powers as a required player upgrade but when I changed that specific ability to flare_artillery it suddenly worked.
Im thinking about trying to clone my cloned ability (special_rocket) and just set the requirement to flare_artillery and see if that works.
I can't seem to gift: rocket barrage, for the fatherland or okw_sector_assault abilities with an any in list structure. |
I went in with the editor and tried clicking all the right things...
but when I went to test it something didn't work.
I was using a commander that I had granted the overwatch ability to (noting to change the correct requirements to : any in list for that part).
I will give that a try. |
I dont suppose it is possible to edit that extension and copy/paste it somehow?
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Does anyone have the OKW Overwatch flare ability from a previous patch or know how to make it work like that again?
The old version automatically placed the flare when you captured points.
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Thanks again; You always have the answer! So it turns out I had modified the ability to have different requirements in sbps and the ability tab (I changed in one spot but not the other for testing purposes).
I didn't need to resort to setting the ignore requirements option.
This has been bugging me for so many days but I really didn't want to keep bothering you with my mod problems.
I do have one success story! I added the ability for east german and soviet engineers to toggle their minesweepers on and off by modifing the ability present for the okw engineer. |
I'm having problems with an ability I wrote called flak_dispatch.
It's identical to the west german sturmtiger dispatch except I made it a secondary ability (with the only requirement being 8 cp).
When I attempt to click my ability it says population cap reached.
There are 3 differences in my flak_dispatch ability from the sturmtiger dispatch.
1. the [+] ui info copies the information from ostwind dispatch.
2. I changed the ui position to 30.
3. I changed the squad spawn information from sturmtiger to ostwind.
I made sure to add my ability to the west german army list.
I feel like there is an upgrade or ability somewhere that is blocking the regular ostwind dispatch that is also blocking my ability. |
I'm not exactly sure what I had wrong but it is working now. I swear today the game is misbehaving and then when I ask you it starts working as intended.
1 is the same and 2 is rewritten. Note: all reason set to usage and display
2. required any in list
i. required player upgrade
upgrade name: attributes\upgrade\soviet\commander\ability\for_mother_russia
ii. required all in list:
1. required player upgrade
upgrade name: attributes\upgrade\soviet\commander\passive\tank_traps
2. requirements\required_player_upgrade
upgrade name: attributes\upgrade\soviet\commander\passive\hm120_mortar_unlock |
That was indeed the fix. It is apparently in the Ostheer army bag by default. I didn't think to check that! |
I'm giving the soviets the ability to build the 42 at gun from the HQ.
So I modified that ability to not show up (with the -1 for ui poistion).
If I change mother russia aiblity to just command points I can get it to show up (making the commander have 5 abilities again). But as soon as I have it require one of the other player upgrades on the list of the defense community commander I end up with 4 abilities.
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