Grenades work pretty well. But you need be clser then the max range. It you toss at max range theres like a 75% chance the grenade will fall in front of the cover blocking some of the blast.. or its what I have noticed also. If you throw it farther then cover, then 1/2 the time they pull back on to the grenade dealng more dmg then if they sat still.
Dont give up on grenades yet
Profile of beemer8
General Information
Register Time: 24 Jun 2013, 03:15 AM
Last Visit Time: 9 Nov 2022, 01:59 AM
Broadcast: https://www.twitch.tv/Beemer8
Register Time: 24 Jun 2013, 03:15 AM
Last Visit Time: 9 Nov 2022, 01:59 AM
Broadcast: https://www.twitch.tv/Beemer8
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Post History of beemer8
Thread: Flushing troops out of green cover6 Aug 2014, 14:30 PM
In: COH2 Gameplay |
Thread: USF off map arty is useless against moving targets6 Aug 2014, 13:32 PM
The fastest arty you will find is in the recon support comander from the I&R pathfinders takes about 3nds to fall and its all pin point. But you need to have your units in range and its 140 munitionsand be at 6cp Personaly my favorite arty us has second to the creeping barrage abiloty from the priest. As katitof said all off map is useless there static or cripled(always that lucky one when there not looking ;-)) In: COH2 Balance |
Thread: 1v1 Recon support in action6 Aug 2014, 05:47 AM
semosiky 1v1 us vs okw (Recon support vs Fortifications doc ) 40 min game . 197-194 VP some pretty creative flanks and some interesting play, didn't get to use the gray-hound as much as I would have liked to due to a fast lurch. There was some pretty messed up pathing, causes me to lose a few grays and a few cat and mouse games with the jagdpanzers. Man okw's panther can be a scary sight In: Replays |
Thread: 1v1 Recon support in action6 Aug 2014, 05:47 AM
semosiky 1v1 us vs okw (Recon support vs defense doc ) 40 min game . 197-194 VP some pretty creative flanks and some interesting play, didn't get to use the gray-hound as much as I would have liked to due to a fast lurch. There was some pretty messed up pathing, causes me to lose a few grays and a few cat and mouse games with the jagdpanzers. Man okw's panthercan be a scary sight In: Replays |
Thread: Suggestion: Defensive Buildings29 Jul 2014, 16:23 PM
I feel you pain. But as soon as I look at sov vs ost. I get chills. Con close range. Gens long. If grens could be behind green cover and build it whenever needed like cons. Then grens would always have the upperhand hands down And onace they get the lmg Iit would make matters worse As much as I would like to see it. For ballance reasons i dont think we can. Everyone have access to defensive structures would also make the game more of a campfest, each faction has there own means to deal with certain situations at a certain time allowing for gaps in strenght or to be that there peek. It would ruine the eb and flow of the game. (Sorry for the ramble) In: COH2 Gameplay |
Thread: WFA Veterancy Guide?29 Jul 2014, 16:13 PM
There is not, as of yet. Last a heard a few guys are working on. But it is going to take a while. There was another post about a week ago started on this topic to hard to serch and find link on cell sorry In: COH2 Gameplay |
Thread: 75mm howitzer bug29 Jul 2014, 13:13 PM
I have had this happen 2s. Once recrew to 7 men . And once gost squad . Takes pop cap but couldn't do anything. But (scout) In: COH2 Bugs |
Thread: US pack howizer one shot building29 Jul 2014, 04:24 AM
Was it map dependent?. ( same game? or multiple matchs?) I build this thing in 75% of my games , and never once saw this thing 1 shot a building... maybe its just my luck . I have seen it be re-crewed and ghost buged but thats it. (giving it a try) alright , for the quick test I loaded the map semoki. Tried this test with units in the building and out (world owned),(friendly owned) And (hostile owned) all of the houses around the chruch had full hp , only thing I did not try was the church itself, the pack howitzer seemed to do about 1/10 of the buildings hp, 1 barrage is about 3 shots , this is not counting its auto fire-ing so at max range it would take 3 barrages (+ some) to take out the building at full hp. Note: buildings were fair sized In: Lobby |
Thread: doc priest is the least effective/most expensive mobile ary28 Jul 2014, 18:49 PM
I wish the creeping barrage aimer was like vcoh(dots where rockets fell). Thats all. The preist is effective at what it does. Can pen and dmg the heavyest of tanks. Good area denial. It comes late because of how usefull it is. This comander in general is my saving grace vs a well dug in okw. Yes even the mortar halftrack. In: COH2 Balance |
Thread: doc priest is the least effective/most expensive mobile ary28 Jul 2014, 16:47 PM
50 munitions is cheep consitering how much damage that barrage can be. Wouldnt build more then 1, because you needs units to support it. In: COH2 Balance |
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