CoH2 is more forgiving on territory loss because CoH1 was too extreme. In CoH1, you could just grab a cut off point or sit on a high fuel/muni point and stall for armor. This made camping certain parts of the map more rewarding than actually moving out to capture territory.
It was ridiculously hard to make come backs and almost a guaranteed loss if you could not decap the fuel. CoH2 encourages players to actually run out and cap territory instead of trying to lock down 1 area with a MG.
Of course this is completely different when it comes to team games.
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