Luftwaffe Supply Doctrine
Supply Drop Zone replaced with Air Supply Drop
Stuka Reconnaissance Run replaced with Luftwaffe Field Officer
Stuka Dive Bomb replaced with Heavy Bombing Run
I think this is really shoe horning Close air support doctrine into a corner.
This is because a Luftwaffe field officer is one of the few abilities that could fit in to the commander’s theme while providing something that does not require munitions.
Could it be considered to make Luftwaffe supply with Ostruppen renamed to Luftwaffe ground troops (to stay on theme, just like how Luftwaffe officer is identical to artillery officer), and add Luftwaffe officer to Close air support?
If relic is feeling generous, maybe Luftwaffe ground troops could be made different, maybe they can’t use Fausts but can repair and build flak empacemts?
Relief Infantry
The number of squads it can grant is being lowered. In exchange, Relief Infantry will provide other boosts such as improvements to build-times and reinforcement speed. Cost and CP requirements have also been adjusted to reflect these changes.
Squad count from 3 to 1
Osttrupen Squad that arrives always has an MG 42 LMG
Now speeds up reinforce and build times of all units by 50%
Cost from 120 munitions to 90
CP requirement from 6 to 5
This is horrible design. You want the Reinforce and Build time buffs after an engagement, and you want the losses replaced with Ostruppen during an engagement. So essentially you are paying 90 munitions for either a squad of Ostruppen or faster reinforce times, which are not worth 90 munitions on their own.
Honestly, this ability is a terrible design, and goes against everything coh2 is about, which is preserving your units. Also, most of the time you do not want extra squads. That is the whole reason USF got the “transfer orders” ability to get rid of their officers
I really like most of the changes, which are the vast majority. They are very good. But these 2 stood out as maybe not so good.
I would love to see the Jager command squad and Puma in a second commander each. They are very cool units, and allow for lots of interesting strategies.
Also, maybe we could get the Panzer IV F1, the short barrel panzer 4, from the campaign? That would be super cool. It would be easily distinguished from the panzer commander as it would have the Pintle mg42 instead of the commander in the hatch