Elo comes from a desire to match people up with similarly skilled opponents. Is it even relevant in random team mode?
How much worse would it be to have just random matching? Newbies and vets flung together, it's certainly more realistic.
If vets want to be tested they should be able to queue specifically for an elo-rated game, solo or as a team.
If there are more newbies than vets in the population, then probability dictates that, over time, random teams will be a couple newbs and a vet. Not the curb stomping vet Vs newb train that game designers seem to fear.
In short, I hate elo for random play, but like it when I want to test myself.
Elo seems more fashion than science. It's often implemented so thoughtlessly
I think it can work for matchmaking, problem with coh2 is that it was implemented in the worst way possible for multiplayer where it matches teammates of similar Elo first, then after the team is arranged it matches the opponents. This is why you always have things like 2 rank 50 players playing against 2 rank 300 players creating the vast majority of 2v2+ games completely lopsided and shitty. |
The calls to have separate arranged and random ladders just aren't viable. Unless CoH3 is some kind of golden goose egg that attracts insanely high active player counts, we're going to have to pool more people together.
There are other factors or tools that can be made to make random teams fight more effectively. From things like map design, UI popups (coh2 notifies you when an ally is calling in a barrage or air strike, for example), and voice chat. It's possible that the matchmaker could work differently in coh3, too, so everyone has a kind of average score. I know Steel Division has this (because there are so many different "factions") so you just get a single rating.
This is a bad argument.
Most RT vs AT wind up in the match being done and dusted within 5-20 minutes and are not enjoyable to anyone, except those worms that like playing unfair seal clubbing BS.
So add that to 5 minute queue time and you have far, far more time wasted waiting for a 'good match' than if you would just split the player pool into a RT and AT sections, give people that play randoms the choice to opt in to matching against arranged teams if they want. |
This system probably won't work at all, because the only way for randoms would be up. What could happen though is to weight wins and losses accordingly. However, if you already have discovered the needed weight to make it fair, you can just set up a proper match up in the first place (i.e. lower skill arranged team vs higher skill randoms). They should have tons of data of CoH2 to make a decent guess for CoH3, how much stronger an arranged team is, just because they are "arranged" and not random.
There is no way to achieve "fairness" in randoms vs arranged. It is inherently massively unfair no matter the player skill involved. It should not effect a competitive ladder whatsoever. I honestly don't care if this leads to massive drops at the start. Random teams should not have to fight arranged (if they don't want to).
Also, metas come and go, at times you can have severely cancerous synergizing metas dominating that will skew things even farther in the direction of arranged vs random, IE the current state of 4v4 with pathfinder shit. |
yeah a p4 bouncing vs a t-34 more than once is mathematically impossible show us the clip of that
IT HAD HEAT ACTIVE TOO!!! |
Not being able to opt out of matching against arranged teams is absolute trash game design.
At least make it so it has no effect on ladder if it's in there.
There are different populations with different times so some players in one area of the world will get much easier games than those in others.
IE
If I play in the morning USA time east coast, I can win a decent ratio of 2v2 games and have decent matches.
If I play in the evening USA time east coast, the player pool is much lower and extremely compressed, if you are rank 300 2v2 you will get nothing but top 100 ladder arranged teams and it just sinks you ladder so you have to get crummier and crummier teammates which then sinks your win rate further.
Only players that like playing arranged against randoms are complete worms and its a waste of time for everyone.
Invest that time into queueing for decent matches instead by giving an opt out of arranged team matching instead of making a huge portion of the player pool just Elo farms for arranged team tryhards. |
ALso playing at eastern USA time is a death sentence
aeveyr match is
1. high ladder rank arranged team
2. low ladder rank arranged team made of high ladder player smurfs |
both in game
instance one:
I have vet 3 PIV with HEAT shell active, mid range against T34-85
It bounce FOUR FUCKING TIMES.
This should be mathematically impossible right?
Instance two:
I have vet 5 Volks shooting against Vet 3 cons mid range.
My volks are in yellow cover and the cons are in RED cover. RED FUCKING COVER. A FUCKING ROAD.
My volks lose 4 models and the cons lose TWO. FUCKING TWO.
This game is rigged as shit or something is going on.
Ok I have another one.
Vet 3 2XBAR Riflemen shooting point blank against 2 Vet 3 LMG Grens.
One Riflemen loses 4 models (i retreat it) then the other loses 3 models before I retreat it. ONLY ONE FUCKING GREN MODEL IS KILLED DURING ALL OF THIS.
I see this shit every fucking encounter where my units do like 10% of the damage they should even with RNG factored in.
I feel like I am going crazy. I am not playing the same game as everyone else.
|
Ok explain this ladder sink I just experienced:
I queue match, I have a rank 400 teammate, the other team is made of top 100 players (one top 50).
After about 20 seconds one opponent drops, the other drops about 5 seconds later.
My rank goes from 332 okw to 362. I just lost 30 ladder from a win.
I've dropped about 150 ladder positions since I reinstalled this game yesterday in 5 matches. |
Match 1:
I play as random, matched against arranged team. Loss: lose 32 ladder positions.
Match 2:
Next match same thing after about 1 minute queuetime, I play as random, I match with the exact same partner, against the exact same arranged team opponents. This time is a win, gain 4 ladder positions.
So me and my teammate had lower ladder in the second, the other team had slightly higher ladder, and I am awarded less ladder positions.
What is the point? The ladder is so bugged, it makes absolutely no sense. Shouldn't you gain more ladder from coming back from a 'deficit' position on the ladder?
And the loss of ladder to gain difference is so extreme there is no way it is functioning correctly. |
can you explain if matchmaking is done by
1. matching teammates of similar rank first then finding opponent
or
2. matching player against player of opposite team and filling up the team this way
if it is number 1 it is GARBAGE and i will not buy. |