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Post History of Jade Buddha
Thread: Request a caster25 Apr 2018, 21:08 PM
I count 36 mediums built and 2 elephants, they basically all get destroyed. Not high skill gameplay although ranks aren't appalling, but great if you want to watch an unbelievable number of tanks get destroyed. Some nice swings back and forth too with a close VP finish. I would love to see someone cast it In: COH2 Shoutcasts |
Thread: 36 mediums and 2 elephants produced, avg rank ~20025 Apr 2018, 20:56 PM
I count 36 mediums built and 2 elephants, they basically all get destroyed. Not high skill gameplay although ranks aren't appalling, but great if you want to watch an unbelievable number of tanks get destroyed. Some nice swings back and forth too with a close VP finish. In: Replays |
Thread: Spring Update - Balance thread19 Apr 2018, 20:46 PM
I mean, i dont think RA is as high as is could possibly be for the soviet sniper, you are saying that it is already extremely flimsy due to high RA, but also that its too durable at the same time. It seems incoherent to me. Im not convinced that RA is already at the max it could or should ever be for the soviet sniper. The problem as i see it is that the soviet sniper can quite happily sit under small arms fire in a way that the Ost and Brit snipers cant. The points about Mortars and Tanks i dont really know what to say too, its a huge range of "if's" if both sniper models are close enough that they both receive max damage from the mortar then both will die, if they arent, then they wont. But then, as i said, even if an Ost or Brit sniper takes a direct hit from a mortar it wont die either. So the comparison is - can sometimes die for the soviet sniper, too - will never die for the others. The same applies to tank shots, it depends on the location of the models and the aoe being applied. Its just different, thats what im saying is good, the two models gives the unit a different flavour. Its more durable in some situations, its less durable in others. You make the case that if the tank shell hits one model you waste some damage potential, but you can equally say that if the tank's aoe hits the second model, you are gaining damage potential you wouldnt get hitting a single sniper model. And its not like the 90 mp reinforce cost is utterly negligible. The problem is right now, as it says in the patch notes, the Soviet sniper is too durable because of its higher HP in fact and as you say its higher effective HP, so nerf its effective HP under rifle fire to reasonable levels by nerfing its RA. In: COH2 Balance |
Thread: Spring Update - Balance thread19 Apr 2018, 20:07 PM
The two men arent the source of that issue though, seriously, nerf its received accuracy so that it is extremely flimsy to rifle and mg fire and now it is no longer too durable. The situations you make i dont think apply: Big flanks clip one model, the other rounds the corner: quite a niche situation (also why shouldnt good positional play be rewarded inherantly), but nerf its received accuracy and you increase the rate at which both models die or a retreat is forced / make this play harder to pull off for the soviets, tweaking for balance but RA changes could sort this problem. Mortar shell: 1 man snipers dont die to a mortar shell already, with 82 health and 1 model the soviet sniper wont either. The soviet sniper is the only team that CAN curreently be 1 shot by a mortar at the moment BECAUSE of its 2 man squad, this backs up my statements not yours? 222: increase its RA so after a fair (edit: i mean "balanced" fair has ambiguous meaning here i realised) amount of time under the 222's guns the sniper team dies. This is again not intrinsically linked to two models, but to not taking enough damage from small arms. Cloaked falls: again increase its RA so they basically gib the squad under these circumstances. Its about DPS taken, not the number of models. As i said to luciano, if the squad members had 2 men each with 1 hp and 100% received accuracy no one would be complaining that they are too durable. This problem can be solved without the big homogenisation change. Second edit: Just to be clear, i agree the soviet sniper is OP, i agree the soviet sniper is too durable. I disagree that the 2 models is inherently the reason, i disagree that its the right way to nerf the squad. In: COH2 Balance |
Thread: Spring Update - Balance thread19 Apr 2018, 18:20 PM
I appreciate you responding. I still don't understand the justification for the change, you could make the team have 1 hp each and 100% received accuracy, it would not be too hard to kill then right? Why does too hard to kill justify the 1 man squad change? The one man squad change necessarily homogenises the unit and makes the unit get 1 shot by Ost sniper (big change to sniper dynamic) and can also make the unit easier to kill. RA changes, health changes, stat changes can make the unit easier to kill without homogenisation and sniper dynamic changes. It achieves what you want without affecting other elements of the game, isnt this therefore the obvious choice to make? This is why "its too hard to kill" doesnt justify the change to 1 man in my eyes. This is what i mean when i say you claim you want to change X to achieve Y, but in reality you change X to achieve Y and Z. But no thought or justification is given for the secondary change. It seems like the reaction too "soviet sniper is too hard to kill" is resulting in "lets completely redesign the unit", when you could just make the sniper easier to kil... In: COH2 Balance |
Thread: Spring Update - Balance thread19 Apr 2018, 18:00 PM
That's really not much of an explanation for such a change... Ok, in the current meta, the Soviet Sniper Team is over used and over powered. Fine, it needs a nerf, fine, I'm with you there. How does that lead to completely redesigning the unit being justified? Why not stat changes instead, like i said, the change doesnt just make infantry flanks more rewarding vs it, it also completely changes the sniper dynamic vs Ost and utterly homogenises the unit. In: COH2 Balance |
Thread: Spring Update - Balance thread19 Apr 2018, 17:03 PM
Is there a reason the soviet sniper cant have uniquely high received accuracy out of all the snipers? Do you see my point? The stated aim is change X to achieve Y. But in reality X is achieving Y and Z (easier to kill with infantry and homogenised sniper interaction). If it is a conscious decision that all snipers should behave essentially the same when interacting with each other, then this isn't justified/explained by saying that infantry flanks on snipers aren't rewarding enough at the moment. What is the thought process behind that? Is it worth homogenisation to change that sniper interaction and strip the unit of its uniqueness? If the argument is that everyone should have access to countersnipes as a counter to snipers, how is that balanced with OKW and USF not having access to snipers at all? Making infantry flanks rewarding against snipers (it is only not rewarding against the Soviet sniper at the moment) fixes the issue for all factions and retains the uniqueness of the unit. This isnt JUST a balance change, but a fairly significant design and flavour change as well. In: COH2 Balance |
Thread: Spring Update - Balance thread19 Apr 2018, 13:03 PM
Ive seen people who have influence over the notes say in this thread that the intention of the sov sniper change is to make infantry flanks more effective agaisnt sov sniper. This change can be done by increasing its received accuracy. What the one man change actually does does is it makes the soviet sniper vulnerable to countersnipes. If it is so important that countersnipes are a level playing field for all factions then surely all factions should have access to a sniper? It also makes more sense that infantry flanks are more an effective counter to sov sniper rather than countersnipes, because then both axis factions have access to it as a counter rather than only ost who can cou tersnipe. Its a homogenisation and the rationale goven for it isnt that strong imo. Just nerf ots received accuracy and keep 2 man. In: COH2 Balance |
Thread: I strongly oppose the Soviet sniper change19 Apr 2018, 12:56 PM
>change not even live Its not like its a small stat change that requures playing it to feel the change. Most of the criticism ive seen (and agree with) is that its a homogenization. Which it is, dont need to play the patch to have an opinion on that. In: COH2 Balance |
Thread: SOV Sniper design18 Apr 2018, 18:05 PM
I am opposed to the 1 man change, because I do not like the idea of homogenisation being the source of balance. It worries me that things like mortars, snipers and MG's are being homogenised, I see why, but I don't want to see the factions become bland. I don't see why the soviet sniper cant be nerfed by increasing its received accuracy. At the moment the brit sniper, for example, feels extremely flimsy to small arms fire, while the soviet sniper team does not. Increase the soviet snipers received accuracy so it is MORE vulnerable to consistent small arms fire than other snipers (for clarification, i mean, imagine the time to kill of a stock infantry unit shooting undisturbed at a sniper team, make the soviets time to kill under those circumstances shorter than for all the other snipers), but keep the 2 man squad. Then you have a unit that retains its uniqueness, is resistant to 1 off counter snipe shots, but dies very easily to consistent damage over time. In: COH2 Gameplay |
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