Profile of Danyek
General Information
Register Time: 18 Oct 2015, 08:02 AM
Last Visit Time: 16 Apr 2018, 18:29 PM
Broadcast: https://www.twitch.tv/danyek1229
Steam: 76561198099964804
Nationality: Hungary
Register Time: 18 Oct 2015, 08:02 AM
Last Visit Time: 16 Apr 2018, 18:29 PM
Broadcast: https://www.twitch.tv/danyek1229
Steam: 76561198099964804
Nationality: Hungary
Signature
I'm a 2v2/1v1 player so my perspectives match these modes.
Post History of Danyek
Thread: Learn to adapt4 Nov 2016, 22:28 PM
I think they gave it us for free once. So everybody has it. In: COH2 Gameplay |
Thread: 1on1 / 2on2 - beginner / noob questions 4 Nov 2016, 21:00 PM
Not really, considering Volksgrenadiers (OKW mainline infantry) consists of 5 men squads (same as USF Riflemen). Yes, all other squads are only 4-man but you won't get more than 1 of them (Obers) or you'll go dry in manpower. OKW's said main advantage is it's early game dominance. But this isn't totally true since the June patch, as Penals became terminators and sov T1 + guards meta became viable. So overall: OKW can live without field reinforcement if you use your squads correctly. In: OKW Strategies |
Thread: Learn to adapt4 Nov 2016, 20:22 PM
Sniper can be build after your grens, you don't always need it 1st unit on the field. You can even build a sniper after T2 if your opponent spent heavily on infantry. I didn't say that you must never make snipers. But it's not always the best choice. Really map and enemy build order dependant. And even if I go for sniper I go gren-gren-sniper (then I don't build HMG). I just said that it is/can be really risky. In: COH2 Gameplay |
Thread: Learn to adapt4 Nov 2016, 19:16 PM
Sniper hasn't been mentioned on this thread With the turbo mortar lurking around? I don't even get a sniper against USF since it got in the live game, too risky. You are better off with 2v1-ing lone riflemens with double grens or rushing down pinned rifles with pios. Against UKF is a better choice in a way, that they start off with lesser squads that needs to be in cover to be effective so you can poke them till they get bored and retreat or die. But against riflemen that wouldn't work as they perform the same in cover as not in cover and with 5 mans they just rush the sniper. And microing the "shoot a guy with a sniper then run home, then go back and repeat" is not worthy against them in the current state. In: COH2 Gameplay |
Thread: Learn to adapt4 Nov 2016, 18:23 PM
So am I brave or stupid for not using panic puma doc? I'm using Mech Assault for the cheeky beeky close(r) ranged maps and Tiger / Elite Troops for mid ranged maps to get G43 + infiltration units + almost everything except Tiger Ace lol / Blitzkrieg for command P4, recon, inf sprint and AT stuka circle In: COH2 Gameplay |
Thread: Learn to adapt4 Nov 2016, 17:25 PM
I know OST is a conservative faction, but as for capping, I would say just try to get a fuel connected and always try to harass the mortar (retreating it gives you some time to breathe + get a cutoff sometimes. Never go head-on against riflemen, the only infantry unit I go head-on with grens are just cons. Double MG is a bit dangerous but on maps full of houses can work. I very rarely get 222s as captain can equip zooks really fast and stuart can arrive really quickly after the captain has arrived. I'm a bit like you, except sometimes I skip T3 and directly go for Brummbar. Back to fighting: Always have grens near eachother, one to draw the fire and one to hide behind a shotblocker and riflenade them, if they are in cover/garrison. Sadly I fear that this advice isn't really helpful and I'm just speaking into air. If you happen to play against USF as OST, upload a replay, maybe I'll be able to give better ideas ^^ Cheers In: COH2 Gameplay |
Thread: Learn to adapt4 Nov 2016, 17:11 PM
How do you usually play? I mean build orders, capping orders, everything from the start. Of course every answer would have to be map dependant but look away from it this time. In: COH2 Gameplay |
Thread: 1on1 / 2on2 - beginner / noob questions 4 Nov 2016, 07:18 AM
1, No, OKW doesn't have any units that could reinforce them on the field, except for the Battlegroup HQ (the medic truck) which can also serve as a retreat point but is static so vulnerable to enemy IDF. 2, Depends on the situation, gamemode and map. If you play 1v1 it is strongly advised to place it in your base sector as the maps are considerably smaller than 2v2s. However in 2s you can also place it in your base (if you are 2 OKW mates) to help out your teammate too. The usual double OKW team consists of player 1 going for medic truck and player 2 going for mech hq. But if you have a Wehr teammate you should go mech hq, since they can place a medic bunker anywhere but don't have proper vehicle to counter allied light vehicles. Hope I helped In: OKW Strategies |
Thread: 1on1 / 2on2 - beginner / noob questions 30 Oct 2016, 16:57 PM
Hello! For your questions: 1, Yes, Scavenge is the most well-rounded, viable doctrine that's almost a must-have in your loadout. It gives you good, infiltration sniper units, Ostwind (OKW doesn't have it by default!, it CAN help you overcome the disadvantage after light vehicles rolled out. It's good against infantry, planes and the light vehicles that will be on the field by the time you get it. Another ability, probably hands-down the best cost-effective arty in the game (after the 7.5 cm ISG support ability from OST mech assault commander). An improved salvage that gives you +5 fuel (standard salvage) and +15 munitions (that's the upgrade). It also gives you a nice grenade assault that's good for garrison cleaning (if you want to knock down a wooden house from full HP, it's your best bet) as it costs 15 munitions and every alive member in the squad throws one. 2, The main disadvantages for OKW is probably the lack of handheld AT (yes, sturmpios can have 1! schreck, but they're costly so you don't want to get mb bleed). I think 1 SP with sweeper and 1 with a schreck can be a solid combo. Sadly allied early game can be so aggressive (yes, I'm looking at you penals and M3 HT). The other disadvantage is the lack of early snare so a lot of people like to use T1, flamer penal + M3 against them as soviets as you can't faust it till you convert a truck, so you either get a raketen early (270 mp, volks cost 250) or you try to survive it. From USF, mech company can be hard in the early game as it gives them the WC 51 jeep with .50 cal on it, and that too can garrison a riflemen squad. Last disadvantage is that you can't trade in fights like soviets as the units are quite expensive. 3, I'm not sure what to say in advantages. It's not an A-move faction any more, but if you go mech and puma you can easily deal with enemy light vehicles. Another one is the Kübelwagen as it can outcap the enemy and doesn't bleed you precious manpower.(mostly in 1v1 tho, but can work in 2v2) 4, Yes, one mistake and you are done Just kidding, but the worst mistake you can do is losing squads. Not just early game, but the whole game. OKW has 5 levels of vet and it's really painful if you lose a vet5 unit during the game. 5, Against tank destroyers you either need infantry AT (like raketenwerfer) or a superior TD (like JP4 with it's vet1 alien camo). Remember that fireflies cost 440/155 and stugs only cost 280/90. Tiger is an AI (anti-infantry) tank that can withstand fair amount of enemy fire. Panther is a said TD as it's only good against other armor and have great speed with good armor so it CAN act like a cannon fodder for enemy fire or even flank the enemy. 6, For 1v1 I would say that Scavenge, Spec Ops are a must, the last one is up to your liking (Elite Armored with it's Sturmtiger can work too but it's really situation dependent). For 2v2 with OST mate: Scavenge AND/OR Spec Ops with either Fortifications or anything. It really doesn't matter as you'll pick the first 2 about 60-80% of the time. Hope I helped! Cheers In: OKW Strategies |
Thread: Close the pocket in action30 Oct 2016, 15:43 PM
A wild "Close the pocket" arrives. Twice in a game. They thought it was some kind of sector arty In: Replays |
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Latest replays uploaded by Danyek
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