Thats a very reasonable list
Speaking of maps, variety is always the king, not just variety in as OP said with some competitive and some stomp maps, but also the competitive maps should be different from each other
CoH1 was very good at that, CoH2s maplist has gotten better, but problem is that the same BOs works on 90% of the maps
As for AI, yes, excelent idea with the deeper settings
I just hope that AI will not only be about resources, or as OP said, agressivity, but also some actual common sense
The least they can do is basics such as:
"Sees 3+ counters to unit X" = "Does not build unit X"
"12 min mark has passed" = "Does not build clowncars"
"Squad down to 40% under fire from full health enemy squad in a better cover" = "80% chance to retreat"
"Squad supressed by MG fire" = "Other squads try to stay out of the arc"
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