Welp, I play 3v3 with randoms and generally do well.
Maximize damage while takes as little as possible. I generally do not exceed 3 standard infantry squads, any more can result in more manpower bleed. Most games act like 3 simultaneous 1v1s in the beginning. If you get doubled teamed, this can be good. It means one of your teammates have a large room to breath. Longer you keep two occupied in 1/3 of the map, you gain 2/3 of the map. With the available Mgs on both side, in which it is standard, an early mortars really does help out. Most defensive positions only have an mg and at gun. A mortar is really all you need, plus a spotter/capper. Then your mg can be brought up and pin down the response. Every time you MG has been in a engagement, reposition it. Mortars will come down shortly. LMG units are very vulnerable to mortars seeing they stand still to fire. Attack moving mortars can be quite good, repositioning when out of range. Also, do not build more than 2 mortars. Two is all you need. Additionally look at your allies doctrines before you select yours. There is no need for 2 elephants, or two players building arty. If two players do select arty, only get one. Most people get arty because they can not rely on a team mate for their engagements.
How I play my match ups.
Soviet
T1 vs OKW (flame car)
T2 vs Ostheer (mortar for MGs)
Shocks are mobile and generally avoid indirect but guards are always nice.
Ostheer
T1 2 mortars vs UKF and maxium spam
T1 skip two MGs then a second pio. 251 Flame halftrack for MG spam, other wise pio flamers plus 2 pgrens
Make sure you have a doctrine available that has both a recon and off map for the those maps where arty is likely.
And please do not spam supply drops or opel blitz. They only effect one player while cashes affect all. They all have a similar cost as well. Another note is that do not build more than two fuel cashes.
USF
Their mortar is the weakest so try to avoid it and at most only build one. Mortar Smoke is generally better that its own HE barrage. Think if you need an AT gun for the game or not. Stuart is good vs an mg but Lieutenant building does have issues vs a MG plus AT gun. For pack howitzers, place them so they cover a point you like and use the barrages to cover other points of interest.
OKW
Both the lieg and stuka are both good for indirect fire. If you want to build something else then the lieg maybe better.
I am not very good as UKF so I really do not play them much.
And as a side note, if a player loses their engagements do not immediately think noob. Just remember there just as many other factors, such as bad luck and bad latency. Also there could have been a gamble that when bad or a well placed mine. The best way for me to understand skill level of another player is their army composition. Prime example of bad composition of an ally I had in game. Two M21 Mortar half tracks, a pack howitzer, then he proceed to build two priests while only having 2 riflemen. Two riflemen are not enough to hold the line for the indirect to do work. I could not hold the line against the two panthers and one p4 for I only had an AT gun and a SU85.
In general, still have a well round army and maximize damage.
Profile of Angrade (Ægion)
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