Previewing Markers in Worldbuilder
When attaching things it becomes necessary to test as many markers as possible. Fortunately we can preview markers (with limitations) in Worldbuilder.
- Create a new NIS file. Refer to this guide if you don't know how to use NIS.
- Place down the (parent) entity that you want to preview markers on.
- Open the archive viewer and find the .mua file of the entity.
- Place down any infantry (child) entity.
- Target visual on the parent entity with name: target
- Start action: passenger_attach
- Action parameter. The value is the marker you want to preview.
- The entity will not change its location on the first frame so you'll need to press play.
The animation order
does matter. You want target visual to be at the top. The other two don't matter. The child entity will only use the last target_marker so you can make multiple of them.
You may also use barricades to preview attach_bulldozer actions but barricades are just lumps of dirt which make it difficult to see which direction it faces. Instead just imagine infantry rotated 90 degrees on the X axis.
Unfortunately we aren't able to change the abp files within worldbuilder so you'll be limited to only vanilla blueprints.
Reading Markers
I've managed to decipher some of the meanings within the mua files. It wont always match up but it should be fairly consistent for the transforms will integers.