mm ok gracias |
Hey all,
I haven't played a lot recently. I was playing earlier today and got a game up. However, after that game whenever I'm searching, I keep getting disconnected every 2 minutes while searching. I tried restarting my game and laptop. Still doesn't work.
Does anyone else experience this; has anyone found a fix?
Thanks |
I don't play as much as I used to but I really enjoy this community and kinda miss it, so I just wanted to get some holiday cheer out there. I hope everyone's doing well and enjoying some time to relax and get drunk haha! |
Things that seem over-nerfed:
1. Puma/AEC. Without the aim shot/treadbreeker freezing tanks, they lose a lot of scaling. They also did not do so much inf damage that it deserved to be nerfed.
2. Penals. Without flamers, it loses a little too much scaling. I think reduced recieved acc bonuses would probably be a better change. That would make them more of a glass cannon.
3. Medkits aren't fixable. They need to be removed with something that is actually useful, or should be completely free.
4. AAHT damage nerf seems excessive. Maybe 20% reduction would be more reasonable. It already is not used enough.
5. The 10 second recloak for snipers seems excessive. 4 or 5 would be more reasonable.
6. 222 changes seem alright but the fuel cost is excessive. 20 would be more reasonable.
Otherwise, I really appreciate this patch and changes ya'll made. I hope this feedback is helpful. |
The only patch problems are that Pumas were over-nerfed and that med kits are still in place. |
Just a side note, you can fill out a form and there's literally thousands of people that can help you here:
https://www.reddit.com/r/buildapcforme/
Also, all the people on there use https://pcpartpicker.com/
It gives you lists of parts and you can make sure everything is compatible.
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I still don't even get why USF needs a mortar when there's a pak howitzer. It's not like USF was super weak before it got a mortar. It solved a problem that didn't exist.
I agree with most of the changes except the .50 cal. It performs pretty well rn. Its in a relatively good place as like an actual support weapon, especially in the midgame with the AP rounds. |
Its not a stun ability. It literally breaks the threads. As in permanent immobilization until repairs. People try to use it on the move most of the time and thats what causes it to not work so they never use it again. But if the AEC is stationary the ability will work.
That's what I meant, I'll edit that in |
What are some underused but very powerful abilities that you wish more people used?
Personally, I think the AEC treadbreaker is very powerful. Being able to immobilize vehicles is a very powerful and helps it scale more effectively into the late game, but I see almost no one use it.
It's also very powerful in pretty much eliminating the potency of scout cars and luchs. |
The problem is the slow internet.
Even thoguh the game is horrible unoptimized, the game should should be playabl at pretty high settings with a 970 (although I'm not sure if it can take advantage of the SLI) |