Profile of somenbjorn
General Information
Steam: 76561198006985061
Residence: Sweden
Nationality: Sweden
Game Name: somenbjorn
Steam: 76561198006985061
Residence: Sweden
Nationality: Sweden
Game Name: somenbjorn
Post History of somenbjorn
Thread: TAB vs SMED Match 1. 24 Aug 2014, 11:19 AM
TAB EU vs SMED first match 4v4 ladder. In: Replays |
Thread: Bearcruitment22 Aug 2014, 15:37 PM
If youre not into praying the RNGesus i would totally recommend this clan I'm fully confident that RNGesus is a Bear. In: The Angry Bears |
Thread: OKW Base Defenses28 Jul 2014, 07:13 AM
My only problem is that they have made any attempt to use the lend-lease fuel call-in useless. "you'll get fuel to your base for the cost of muni, but if the enemy has AA you'll lose it." Okay makes sense, there is a risk involved. "LoL we'll give one team 4 AA-guns in their base which the plane with the fuel will fly over. Good Luck" Thanks relic, way to think things through In: COH2 Balance |
Thread: Questions about the RNG gods28 Jul 2014, 07:04 AM
Sacred RNG should be considerd a singular entity. There is no skill just the mercy of RNG. No there is no sacrifice you can make ingame for to appease glorious RNG since the outcome of the game will always be in the hands of Sacred RNG. RNG isn't just ingame, from the placement of the planet in a habitabel zone, to evolution to the fact that your parents met, all is made possible by RNG. Praise RNG for all of your existance. Idk how Sacred RNG will punish you for worshipping other (false ) idols but be sure RNG will not be on your side if you do. Well barring other the other two parts of any Gamers prayers, Gaben and the Platform. Accept that you are powerless to change the outcome of games or your life and give yourself up completly to the Mercy of Sacred RNG, follow the leadership RNGs prophet Gaben and you shall have happiness in life. There is but RNG. Glory to RNG, Gaben is love Gaben is life. RNG is all. In: COH2 Gameplay |
Thread: Action Items: Balance Feedback Required!23 Jul 2014, 19:13 PM
Elite Rifleman: Agreed it is a no-brainer atm. No real downsides except that you have to shift around the initial build order a bit. Like the idea about reducing the experience income of elite riflemen but then again, would they not still get more kills early because of superior initial veterancy? So that all we are doing is pushing their eventual maxlevel back by a minute or three? It would still be pretty much a no-brainer with little to no drawbacks. Soviet Weapon Team: I take it this is Maxims, since Mortar and Zis do their intended duties, support the rest of the army. Maxims seem to have the same problem like MG-42 had like a year back. They function not as support-weapons but instead can be used equally well as frontline units, replacing the units they are meant to support. Question is, how to limit the effectiveness of the Maxim-spam without completely destroying its as a support-weapon. As it still needs to function as an integral part of a "proper" soviet build. I've always seen the Maxim as an offensive unit, as opposed to the MG-42. (Maxims are better in supporting a push, and MG-42s can be a good fallback point, giving time to regroup and stop your army from having to retreat.) Why aren't MG-42s spammed nearly as often as Maxims? Well much slower set-up time. So perhaps that is the way to go, but it must then be done in a manner that doesn't remove its capability to perform it's role as an offensive unit. (If Im wrong about the offensive part then that's the way to go IMO. ) But it is a tough nut to crack, how to remove the viability to spam Maxims, without making them useless. Long Range Combat: Don't think this would be much of an issue if it weren't for the obvious that one side have units that mostly excel in long range and the other side have units that are mostly mid-short. Napalm had a good idea for a fix in his thread about the Soviet faction: Make Penals excel in the long-range. Two birds with one stone, Penals get to be more distinct from Conscripts and Grens would have something that does damage to them from afar. That being said just a buff to Penal long-range will ofc make them the go-to unit for Sovs against OH and thats not intended, so make them worse than cons at short-range. Meaning a flank from lets say Pios or AssGrens would reduce their viability. I think that would also make the PzGrens more used today, now Grens-LMGgrens are a no-brainer. This all being said, no I don't think a Penalsquad vs a Grensquad (especially LMGGrens) on open ground should give a victory to Penals all of the time, but right now LMG-grens in the open attacking Penals or cons in green cover means the soviets will have to attack and close in. I know I know, that was perhaps way to faction specific for what the OP intended. Overall I think long range combat is more or less fine, Long-range should be defensive but since allies lack in this department. Disclaimer: cut short, gotto go play In: COH2 Balance |
Thread: Helmets in WW223 Jul 2014, 13:06 PM
Same with alot of things; It looks cool. When people say "It is only a movie, don't take anything as being true form it." Well that is true, and don't take ANYTHING from movies as historical fact. Zero, nada, nothing. The histography of the general public is often very poor, and this rule is hopefully a small step into making it better. If geology was as down the drain as History, the idea of a Hollow Earth would be taught in most schools. In: Scrap Yard |
Thread: Things I learnt about WW2 from COH223 Jul 2014, 11:37 AM
Ohh pls Marshalls findings have been more less been debunked since the late 80s. He was a journalist who was skilled with a pen and the sucked up to military professionals, now people refrain from taking to much credit from him. The Men Against Fire isn't backed by the kind of research Marshall claimed and he never did explain or show on what data he made the "75%" claim. He pulled stuff out of his ass and was caught making stuff up. And no during his After Action Interviews in WW2 nobody seems to have heard him ask the soldiers who had or hadn't fired their weapon. http://strategicstudiesinstitute.army.mil/pubs/parameters/articles/03autumn/chambers.pdf In: Scrap Yard |
Thread: Walking Stuka18 Jul 2014, 08:54 AM
Played Crixus and some random guy earlier this week in a 2v2 on Moscow, got 87 kills with it. It is still potent in 2v2. Yesterday was a 3v3. In teamgames the Stuka zu fuss will be punshed back by teammates. But this thread isn't about the B-4 which is quite balanced atm thanks to being static and squishy. Im just saying that the Stuka zu Fuss is the only reliable counter to it availible to the OKW. In: COH2 Balance |
Thread: Walking Stuka18 Jul 2014, 08:38 AM
DISCLAIMER: All below based on Teamgames As a guy who has B-4 as this months most beloved unit: I don't see a problem with the Stuka Zu Fuss. The OKW has this as an only counter to a piece of equipment that will kill everything else with ease. Will probably make a video compilation and post it here. Last nights tallies on a single B-4 in a game: 2 Tigers, 2 King Tigers, 1 Stuka Zu Fuss, 1 Panther, 2 Panzer IV, and assorted blobs. (tried to find out what units but failed to match torso, arms and legs. They where Germans though, hopefully..) The B-4 is an effective hardcounter to everything if used correctly, a shiteload of munition is needed and an effective front so that it is far enough back so it doesn't get stormed aswell as anticipating where it will be needed to face when it has reloaded. The OKWs only real chance (falls please, no buildings will be left standing around it.) is to drive a Stuka zu Fuss close enough to fire. This means sneaking it right up to the front and sending a barrage. Remove the Stuka zu Fusss' ability to have that accuracy and OKW will struggle hard to win against soviets. Not saying it doesn't need any changes but just think you should ponder on how this would affect gameplay. Nerf one thing and another becomes OP. In: COH2 Balance |
Thread: B-4 abilities18 Jul 2014, 07:36 AM
Stuka zu Fuss is dangerous. But you have a range advantage. Plus if you take out the Stuka thats 100 fuel down the drain. I have found the B-4 to be invaluable in team-games against OKW. I still giggle like a schoolgirl every time it gets a TA, KT, JT Panther or just a good blob-buster. |
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Latest replays uploaded by somenbjorn
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VS~TAB~ dpfarce ~TAB~Somenbjorn ~TAB~ the_red_bear ~TAB~ van VoorthTEA.UP?h2metre hTEA.UPhlStOneDGoLeMl hTEA.UP?hG ApexBears against Tea.UPby: somenbjorn map: Steppes1-1,392
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VSThe Baron [SMED] [SMED] Frigges [SMED] CarloSpiceyWeiner [SMED] Nboaram~TAB~ Spiky ~TAB~DasDoomTurtle ~TAB~somenbjorn ~TAB~KovuTalliTAB vs SMED Match 2by: somenbjorn map: Lazenrath Ambush2-1,449
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VS[SMED] Nboaram [SMED] Frigges The Baron [SMED] [SMED] CarloSpiceyWeiner~TAB~DasDoomTurtle ~TAB~KovuTalli ~TAB~somenbjorn ~TAB~ SpikyTAB vs SMED Match 1.by: somenbjorn map: Ettlebruck Station1-1,459
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