It's a lot of work for a video tutorial. You can use Janne252's map extractor and unpack my maps from the workshop to see how things are done.
I have another example of this in the screenshot below. A custom "bridge".... and by bridge I mean gangplanks for ships. This tutorial could be updated since there is a better object for pathing than the small wooden bridges. The Designer_walkmesh (EBPS > gameplay > designer_objects > objects > walkmeshes > designer_walkmesh) appears as an ugly checkerboard in the map editor, but is invisible in game. It doesn't need scar scripting to set it to indestructable either. All you need to do is use the objects found in the 'visuals' tree to create a bridge. The visuals tree is filled with tons of indestructable objects perfect for bridge building. And building other things such as the ship below. Example with the windows, turrets, and various other objects.
If Relic manages to squeeze one more expansion out then I will do a tutorial. Honestly the best part about this game for me has been the World Builder. I'm always more excited to see what new assets they have for maps. With WFA it was waterfalls... which made my waterfall tutorial obsolete. And with British forces it was the new bridges and canal walls and industrial objects.
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