Sick/bored of MG42 -.-
Posts: 5
http://www.youtube.com/watch?v=B7Mb1UqZH0g
http://www.youtube.com/watch?v=hC4_G5V96bM
Posts: 896
Watch these video clips then please explain to me how this is considered to be balanced.
http://www.youtube.com/watch?v=B7Mb1UqZH0g
http://www.youtube.com/watch?v=hC4_G5V96bM
It isn't and your videos show the two main problems: how bad molotov is and how un-flank-able mg42 is.
Thanks for posting
Posts: 2425
Permanently BannedFYI, HMGs are meant to counter infantry.
Try not approaching INSIDE the arc.
Posts: 409
Posts: 2561
I do believe that the mg could use a little nerf, but these videos do not show why very well.
Posts: 255
I don't know how rifles vs light vehicles work, but maybe they should decrease the penetration chance if they increase damage.
Posts: 5
Another fake account.
FYI, HMGs are meant to counter infantry.
Try not approaching INSIDE the arc.
I'd rather read the commentary from 1,000 so-called "fake accounts" then read another vapid post of yours. It's always the same crap from you; every single post.
Posts: 15
1. Increase the setup time of all stationery weapons (maybe not AT)
2. Decrease the walk speed of the MG42
3. Slightly increase the cost of the MG42
Posts: 247
The problem in my oppinion isnt the MG but that they ruined this crucial game mechanic that worked great in vCOH.
Posts: 598
Another fake account.
FYI, HMGs are meant to counter infantry.
Try not approaching INSIDE the arc.
http://www.coh2.org/ladders/playercard/steamid/76561197971504192
if this is really your stats, then whatever you say does not mean anything.
Posts: 480
Second one illustrates the problem better (that small arms fire doesn't do much after the molotov makes it pack up and that German players can keep a flanked MG-42 in the field too long). A general damage modifier for small arms fire against weapons teams might be a good solution. I'm not sure whether a range drop for the MGs might help (currently there's not a lot of distance between sniper range and their arcs).
Everybody knows about the MG-42 balance issue. Most German players absolutely agree that it's a problem (whereas a lot of the Soviet fans on here tend to dismiss problems by raising problems elsewhere in the balance, which is deeply unhelpful). PQ said they were looking at solutions to it in the last patch but it still had to go through the pipeline. Whether it will be fixed properly, it's almost certainly going to be changed next patch. And people can fuss about the balance of it more productively then.
Posts: 2075 | Subs: 2
Posts: 18
Both Maxim and MG42 should be 3 men, problem solved.
+1 and mortar teams, too
Posts: 1108
Watch these video clips then please explain to me how this is considered to be balanced.
http://www.youtube.com/watch?v=B7Mb1UqZH0g
your micro was probably not the best one You can't run straight into the MG42.
And yeah everybody knows about the MG42 issues
Posts: 409
Everybody knows about the MG-42 balance issue. Most German players absolutely agree that it's a problem (whereas a lot of the Soviet fans on here tend to dismiss problems by raising problems elsewhere in the balance, which is deeply unhelpful).
+1
Hit the nail right on the head, Blovski.
Posts: 5
Posts: 369
MG42 still is overpowered (and I'm speaking as someone who plays about as much Wehr as Soviets), but your biggest problem isn't balance, it's skill.
Posts: 5
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