What happened to the Original CoH Dev Team?
Posts: 80
What happened? Anyone know?
ed: spl
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Note how the Art Director lent her name to those humungous buildings on Wrecked Train and Sturzdorf
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the trade off you get unlimited funding but you can only make cell phone games.
Posts: 80
I used to think vCoH had been touched by genius. Now it appears obvious that the original game was merely the result of serendipitous chance. They really didn't have a clue what they had done. OF, ToV, CoH:$, 2.602 were not the result of the pathetically clueless scrabbling around for ideas we all though at the time. It was the continuation of what came before. Except without the luck. Fair play to the original Devs that bailed. Their kids have shoes on their feet and the bills get paid. They have never done anything even remotely comparable since and they must know it.
All of which ought to be good news for those of us waiting for CoH2. Despite the apparent odds against it stands as much chance of being good as the original game. CoH wasn't the result of talent, skill, dedication or hard work. It was like Napoleon said about his Generals. He didn't care how good they were. Only that they were lucky.
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http://www.mobygames.com/game/windows/company-of-heroes/credits
I'm going to highlight a few of the people who have left
John Johnson, Angie Radwan-Pytlewski, Mike Echino and Drew Dunlop - at smoking gun, made kinect adventures
Josh Mosqueria - at Blizzard, made diablo 3
Jay Wilson - at Blizzard, made diablo 3
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Gaming technology was moving faster around that time than it ever has imo, and most of what made CoH great were simple concepts being either updated in line with technology, or only available for the first time because of that technology.
Some of these mechanics are visible in the first DoW in much rougher form, namely squads, capture points, cover, and morale. Either because of Relic fine-tuning their ideas, technology moving ahead, or a bit of chance, you could say that CoH was a convergence point for a lot of simple ideas that piled up into a great game.
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And CoH's advances weren't inevitable because they didn't have those advances in OF. The Brits damaged the fluidity, the cutoffs, the cover system (by replacing it with trenches that could be built anywhere), the reliance on CPs/map control for resources, and even the suppression mechanic (no mobile MG except for commando HQ glider). And then ToV added Kangaroo Carriers.
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Posts: 80
You being an'rtist and that...............
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Posts: 80
Potential great synergy with Creative Assembly the peeps behind Total War.
It's life Jim. Although not as you'd know it.
edpl
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Wall of text times
Posts: 486
EDIT: Here it is, props to GuruSkippy.^^
"Lawyers for companies like 505 Games, South Park Digital Studios, Viacom, Crytek, Games Workshop, Yuke's, and others — all companies that had business relationships with THQ — were either present in person or on a conference call to acknowledge the resolution of their objections. Many will carry over to new relationships; for example, Games Workshop will "work in good faith" with Sega — the new owner of Relic, the studio that created titles based on its intellectual property — in order to satisfy its objections to the sale."
http://www.polygon.com/2013/1/23/3907840/thq-bankruptcy-vigil-bids
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