10% percent increased suppression from mg's is broken
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Replay too see how ridiculous it is. Watch th conscripts int eh south just refusing to stand up
Replay:
http://www.coh2.org/replays/5662/10-percent-increased-suppression-from-mg-s-is-broken
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Now, I need to "test" it.
A side note: Did they also take down CoH1stats? I wanted to look up their good FAQ section about what it said about suppression regen but I only get a 404...
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It is more noticeable on the MG42, as you say, it goes from 1 burst suppress into insta-pin, coupled with the boost they received to durability... it just makes maps like Minsk and Pripyat more claustrophobic than necessary
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But I would like to focus more on the stuff that happens after the mg stops shooting. I might have put the attention on the bulletin but squads stay suppressed for so long. Both engineers and cons just stay on the ground
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Is the bulletin really the problem? I think MG42s pin squads WAY too quickly in general.
That's the trade off for less members and less damage.
Let's be honest here, will the extra second of being of not being pinned and just being suppressed game breaking?
You can't use abilities while pinned, you can while suppressed.
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But I would like to focus more on the stuff that happens after the mg stops shooting. I might have put the attention on the bulletin but squads stay suppressed for so long. Both engineers and cons just stay on the ground
That is why I asked about coh1stats earlier in this thread. I wanted to look up how suppression regeneration works and if those pioneers shooting the squad may have kept up the suppression. I think this one squad also might simply have bugged out because other squads in that match seem to recover just fine without crawling to the edge of the map.
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Instapin wins you every engagement early game except for maxim. If you react fast enough to a con flank he wont even have enough time to throw one molotob
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Permanently BannedIs there a DPS increase or setuptime bulletin for Maxim? Not at home atm.
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