Quentin :"OKW is the weakest faction"
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The early game is the most important, obers come only after 10 min maybe ?
10 min are an amazing time for get a huge control map as usf and soviet.
1/ Why usf Op ?
Rifle >> Volks
Only mg34s can try to resist to rifle.
M20 have no counter except schrek, but a schrek squad can't be everywhere in the map fast. M20 can also push schrek squad so the squad can't shoot.
( If you go puma, so no obers, so you are dead vs bars or para thompson + rifle )
With rifle and M20 if you know to play, you take a huge control map.
When Pz 2 or obers can come, you can make a sherman.
Sherman spam begin and you win easily before a panther or a KT.
And if panther and with your big control map you can easily surrender him with p-47 spam and 3-4 shermans support by maybe 1-2 at-guns with spam 30 muni.
2/ Why soviet is Op vs Okw
Usf is more Op than soviet, but soviet stay Op vs okw.
Why ? Ofc the early game, first 10 minutes.
Cons > Volks
Only mg34s can try to resist vs cons spam.
When a pz 2 can come, you are able to launch a t-34/76 if you play good.
With a t-34/76 you can counter Pz 2 if he is here and OFC obers.
After you just need to wait your ISU.
ISU for counter inf + t-34/76s + at-guns + bombing run for kill easy his flaktruck VS a poor panther.
He can't make a KT if you kept a huge control map from the beginning to the end.
Anyway that's why Okw is the weakest faction.
USF > OKW
Soviet > Okw
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But seriously, you do make good points. I don't know if I'd go as far to say that OKW is the weakest faction, however. Gratz on rank one of Ostheer keepo, try not to gloat too much about it.
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Base on mouvement, micro, tactic choice and strat choices
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If you've got replays against good players who you legitmately outplay not using those 3 commanders, please post them.
I've always regarded the faction strength in the following order since Relic has abandoned bugfix/balance patching for AA. SOV > OKW > USF > OST, in order of strongest army strength and their ability to adapt to different maps.
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SOV > OKW > USF > OST, in order of strongest army strength and their ability to adapt to different maps.
This is especially true when you look at the past few tournament results for 1s and 2s. Ost is easily the worst and Soviets easily the best.
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Permanently BannedOst needs help though. Odt is the only faction where if ur flanked. every unit on the field must retreat if they are caught out of position. It should be like this for every army. or for none
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The Stug-E lets you manpower effectively compete in the midgame infantry war and still get the Tiger in a timely fashion, as opposed to teching and purchasing a single P4 or Ostwind. That is why I can't say OST is better than OKW, because you have to crutch on either Stug-E, Puma or Elite Troops to contest the mid-game without adversely effecting your late game transition.
Your still a good player Quentin, but I have a feeling even if I did this every game this 'noob strategist' could be top 10.
Posts: 26
Yeah so you are dependant on the Stug-E to bridge you the time gap between OST T2 and Tiger, this is old news to me. Asides from a couple of open maps where MG42/gren LMG/pak40 lines are easily maintained, it is just a matter of time before USF or SOV overruns you with Rifle/Cons and T70/T34/Sherman.
The Stug-E lets you manpower effectively compete in the midgame infantry war and still get the Tiger in a timely fashion, as opposed to teching and purchasing a single P4 or Ostwind. That is why I can't say OST is better than OKW, because you have to crutch on either Stug-E, Puma or Elite Troops to contest the mid-game without adversely effecting your late game transition.
Your still a good player Quentin, but I have a feeling even if I did this every game this 'noob strategist' could be top 10.
I've increased over 1000 ranks using this strat. It's very strong. It's one of the only viable strats though, this forum has already talked to death the uselessness (and how much it is over priced) of OST T3/T4.
Posts: 59
okw have the best engies
okw have the best scaling starting infantry
okw have the best late game infantry
okw have the best "medium" tank
okw have the best tech buildings
okw have the best late game
the fact is you don't even need commanders with this faction (unique to them), and can build 2 different unit types and win quite easily. (obers and volks with shreks)
Okw is overperforming and is overpowered at the moment. Just because they're average pre-15 minutes doesn't mean they're the weakest faction
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