AA Playthrough
Posts: 3552 | Subs: 2
As noted here:
http://www.coh2.org/topic/27201/aa-high-score-thread
We will be trying most of the tricks to try and post a high score; and if nothing else we can also discuss strategy
+++++++++++++++++++
Company Choices:
I have not yet played without Support, and I dread the time when I do, because they surprisingly they have turned out to be my favourite with some powerful abilities and my go-to choice for defensive battles
Rangers will be the next pick
As I played with Airborne I will take the Mech Company this time around; these guys are growing on me as there are certain vehicle based missions where getting tanks for mere MP will be useful.
+++++++++++++++++++
First Mission:
DOG at Eisenborn
I have a pretty vanilla strat for this:
Get more RELs and place them in the positions, upgrade them all with MG. Tech LT and MAJ, get some AT-Guns and a Sherman for the additional objective
I have tried a couple of playthroughs tweaking that, building tank traps and sending the MG to liberate the route for Easy with the rifles in the hope to avoid losses
Initial attempts with the tank traps went badly wrong as the AI pathfinding sent their vehicles down the trail to Easy which is not what I want
Instead this time I have wired and trapped off left and right and left the middle open with a chicane of tank traps
However I have
BO:
REL
LT
MG
AMBULANCE
ATG
ATG
MAJ
ATG
Second line of fighting positions behind the first
With Easy coming in I cycle my RELs between healing and the first line of positions and let the enemy stall and delay against easy and the first positions.
Both MGs now behind but supporting the first line
Optional Mission: Intelligence, so I shall send the LT and Rifles off on that and follow with the Sherman when it arrives
Abandoned Sturmtiger, BWHAHAHAHAHAHHA
+++++++++++++++++++++++++
Final tally:
Vet +24
Strength -4
RQ 30
All objectives taken
Never needed to call for Artillery to break up an attack so should be max medals
Previous Scores:
+4/-32
+22/-19
+30/-17
+19/-10
So that is my cheapest victory so far; I don't think I lost a unit at any point, only figures
Posts: 3552 | Subs: 2
Baker at Bastogne
Enemy at Strength 2
++++++++++
This should not present too many difficulties, however speed is important
I send everything to the first point and take it for no loss
Decrew the M8 to take it and push on with the Shermans and Cav
Move M8 up to cap second point and let Cav take point against the AT at point 3, pak down, drop cav back clear it with the Shermans
Call in halftrack with Cav
Try to rush the final point, unfortunately they do get to crew one pak and take out a Sherman - which is bad
+++++++++
Linked up with about a minute to spare, need more AT so send RELs up to take a PAK
Friendly squad needs support to left, I clear out the Pgren squads on the retreat route with the Cav and head there
1st attack is a 222 and some Sturms that gets whacked
Squads relived without loss, strength back up to 94 which counters the Sherman loss.
I will not go looking for more trouble as I know there is nothing else much on this map and call in the 2 Stuarts ASAP
On way back Luchs attacking, use time on target then finish it with Sherman
Final attack is Luchs + Puma, which gets the M8 and the Pak before I can shut them down
++++++++++++++++
Lost way too much there
Vet +14
Strength -10
RQ +30
Gold Medal
Previous Efforts:
18/-14 Baker
13/-7 Fox
40/-7 Baker
24/-4 Fox
Posts: 249
Also, to add some love maybe to this Playthrough, can you add some pictures? I think that would make your descriptions clearer
Posts: 3552 | Subs: 2
Posts: 3552 | Subs: 2
The enemy start at level 2, but there is a scripted event that knocks them down to 1 on approach
Mission:
Standard ticker, but bonus for decapping enemy VP
I will usually for these get a second REL to cap, then go for zooks and LT, get some MGs to lock down points
Let's see what happens
++++++++++++
I forget that I start with plenty of fuel here, might be worth going Cpt for the Zooks but I think not. I might not have munitions to buy them otherwise depending how Munitions to MP goes when I hit 2CP
Which I thought was a useless ability, but it fits well, especially on the missions with limited MP
My starting RELs have gone to cover in the middle but are being mortar and shot at, so I soft retreat them to top fuel but do manage to cap it
Rangers will clear the mortar
Vgrens capping top fuel get dealt with by Rangers, I will leave RELs to cap
Second REL squad capping bottom and heading for right VP
Rangers wipe a sturm and hit the mortor
I leave one to cap the munitions and hit the middle with the 2nd
However Sturms turn up and it gets wiped when I retreat it
3rd Rangers arrive in mid and I deal with the Volks, RELs will cap
I know there are Sturms up top as I just had to retreat the first REL from there
Now I have all the fuel and about to hit 2CP, when I do I will go Zooks + Cpt, see if I can get a Stuart and end this fast
Ambulance will not be bad either:
LT
Zooks
4th Ranger
Ambulance
Apparently the AI thinks recrewing mortars with Sturms is a good idea
Why did I go LT, cancel and get CPT
Maybe both later I shall see, I have all the fuel
2nd MP blitz:
4th Ranger and pick up zooks
Hold for Stuart
Both RELS now capping the top
CPT arrives can immediately order two Stuarts
Split Rangers into those with Zooks and those without
Got the alert that they are heading towards the left VP
Now keep Rangers in the middle to kill stuff, with the zooks a bit back, RELs can cap, but I will drop back one to heal
1st Puma, move zooks up
3rd Stuart ordered
Puma down
Drop 1st Ranger squads back to heal and zook, repair Stuarts
Win 250 VP to 0
++++++++
Steamcloud is not available, so will put the rest of the screenshots later
++++++++
Vet +7
Strength -4
30 RP
Gold Medal
Previous Efforts:
30 / -26 Tank Grab Bronze Able
30 / -44 Armoured Assault Defeat Able
10 / +10 Armoured Assault Gold Able
9 /-26 Watchtower Gold Fox
20 / -10 Railsplitters Silver Able
Posts: 3552 | Subs: 2
Dog are at 100%, the others at 90 and 91
Random Missions:
Bulligen 3 Preservation
Limited MP mission, this is made for Rangers so will be done when they get over there
Vielsam 1 Watchtower
Run around the map and beat the enemy to Supply drops, again a Rangers mission
Wiltz 2 Railsplitters
Destroy command trucks, will be facing Falls
Bastogne Outskirts 3
Armoured Assault
0VP + Kill Vehicles = Baker
Ciele 1
Tank Grab
Recrew vehicles and kill stuff with Vehicles = Baker
Lierneux 3
Total Domination v AGrens and Snipers
Fixed Missions:
St Vith 2
Ouren 3
I usually go these first with DOG to split everything up, but lets see
Stavelot 2
I have issues with this, it starts hard then becomes a VET farm
I don't want it to get to 4 because then there are FLAK HTs
Eschsdrof 3
Going up the right side easy, trying to attack the mid needs overwhelming force
Houffalize 2
Capture artillery and kill stuff
Probably Rangers
Can leave this though
Stourmont 1
This often trips me up because I overextend on offense, though the defence is easy
However there is no time pressure here so I can cheese it by just building up at the start
Espeler 3
I can take as long over this as I like, so I can leave it to get to 5 with no problem
Posts: 3552 | Subs: 2
Walk, walk, walk
Buklldozers in Lierneux
Thinks about it
Rangers v AGrens + Snipers
I will try it
+++++++
Ok, only one REL squad this time, send them to bottom, when I get Rangers to top
This is Total Domination so VP only goes down when all 3 points are held, medals based on my remaining VP
As long as I hold at least 1VP my score will not go down, so my aims are:
Hold at least One VP all through the map
Try not to lose anyone
If I do really well I can try and farm vet later
+++++++
Get VP first, connect up later
RELs have bottom, but I am losing it to Sturms
Will try to connect up top and work down
IMG
Ranger
Ranger
Ambulance
Drop back 1st SQ and heal
IMG
Now got all 3 VP
Kubel spam is unwelcome
IMG
RELS to bottom, get muntions
Manpower blitz:
Ranger
LT
Zooks
Ranger
First Flaktrack of the day, fortunately I have some zooks now
MAJ up, get ready for Shermans
Sherman out, half track down
Maj can back cap with Rels
Luchs up top, better part of valour
Sherman up there, Vet 2, Puma lets pull back
Come back with second Sherman and lots of zooks
Free Luchs, dead Puma
Done
I think no squad lost
+++++++++++
Vet +19
Strength -8
Gold Medal
30 RQ
Bulldozer Shermans
Previous:
47/-26 Silver Hardpoint DOG
10/ -21 Defeat Railsplitters FOX
22/-11 Silver Railsplitters ABLE
8/-14 Gold Armoured Assault FOX
33/-36 Bronze Armoured Assault FOX
Germans flee to Stavalot, Vielle and Vielsam
Stoumont is for some reason unappealing
I have to think on my next move, I need to get Stavelot before it gets to level 4
Posts: 480 | Subs: 1
Posts: 3552 | Subs: 2
If I took pics for that I could show you, but basically:
Upgrade all the fighting positions ASAP and put RELs in all of them
Cover any gaps with the HMG
Try to wire off and channel their advance (maybe some tank traps too but be careful with them)
Go for the Easy advance cut off with enough force to kill the enemy quickly, but still try and fight only one enemy squad at a time
Get 3 or so 57mm ATG but don't send them forward until you have to and keep them on Vehicles Only (It appears they will shoot through and destroy your fighting positions so you don't want them firing unless unnecessarily)
Get a second line of fighting positions up just in front of the trenches and know when to fall back to it
Heal your RELS and repair your fighting positions whenever possible
After Easy arrive your first positions will probably be becoming damaged and untenable, so you can drop back to the second line of positions; at that point you are basically going to be contributing suppression, rifle grenades and AT - Easy will be taking the casualties.
DOGs artillery is cheap and good, save the munitions and use if against the tanks when they come
Note that the AI never retreats when suppressed and pinned here, they will stay and die and it's just a matter of time. So fighting positions are an excellent way to fight without costing any company strength
And perhaps most important:
There is no save here; you do have a Pause button, use it
Depending on what the side mission is, it should be doable with the One Sherman you can get + Rifles; only exception to that is, as you found out the damaged tank. That might be a time when it is worth buying zooks (the only time I would on this mission) and/or trying some combination of:
Zooks + Sherman + Artillery + Major Artillery
Posts: 3552 | Subs: 2
Let's push on:
It appears that my next move will be to try to get Stavelot before it gets too strong
In the interim I shall walk around
Rangers ran over a mine -10 Strength
+++++++++++++++++
Now, I will try to go aggressively down the middle and setup, hopefully running my greyhound past to get the first truck
As long as I can get on the route the trucks will take to get out I can take my sweet time
I have Assault Enginers, M2, M8 and REL
RIFLE
LT
Pick up zooks straight away
Take out first Fusiliers with canister, pull back and let the HMG suppress the others
First truck leaves, heading from left fuel dump to right top
[img]
German Officer is also top right
[img]
Chase the first truck down, but need to pull back and repair
RIFLE
57mm
Luchs, fuck
Bazooka it to death and retreat infantry
Gib another PF squad with Cannister, 2nd truck gets away
AMBULANCE
Kill that infantry gun
Heal and reinforce, pick up those MG42s that are lying around
Send M8 to kill that Ober squad
MAJOR
MUNITIONS
Now 2/3 on Trucks
[IMG]
MUNITIONS
Consider recrewing the Inf Gun but will want all pop cap for Shermans
Send rifles to get 4th Truck, discover it has flak with it
Zook it, kill 4th truck 3/4
Gib another Fusilier squad
5th truck with Luchs, 57 takes it out but I cannot get the truck
3/5
Resolve to kill the officer and clear top right to get a good field of fire with the 57
Officer Killed
+10% Experience
SHERMAN
FUEL
Now any escorts can get killed by artillery
Truck + Luchs
Now 4/6
Send M8 to explore the top as I have never been there before, with Shermans here I can farm vet and take my time now
Truck + Luchs = Boom
5/7
Nothing left up top
Truck + Vet 2 Luchs = Boom
Germans are redeploying so I am apparently supposed to go take that point now
Don't think that has happened to me before
[IMG]
Run into Truck + Luchs which is awkward
6/8
Garden, Puma, do not want to lose this M8 with 66 kills
Got it
SHERMAN
FUEL
Infantry Gun on the fuel is annoying
Truck + Luchs 7/9
Lets get some Major Artillery on that Infantry Gun and see what is over there
Recon
IMG
Unescorted Truck 8/10
Recrew that Puma with Rels
Luchs + Trucl 9/11
Damnit, lost Sherman attacking the fuel
SHERMAN
Luchs + Truck 10/12
Luchs gets past as my vehicles are repairing
I go hunt it down with the Puma + Sherman
Truck 11/13
Hmm, they are counterattacking
Truck + Luchs 12/14
SHERMAN
Get major up for recon + Artillery to get the Infantry Gun
Truck + Luchs 13/15
Move up closer to get Major in permanent recon range
Truck + Luchs 14/16
Somewhat slowed down by all the wreckage
I could cap the depot, but I don't want to as I have Vet to farm
SHERMAN
Now I just sit here and kill Luchs, Trucks, Falls and Fusilisers til I hit Vet 3
Go to try to clear to south of fuel, but they react and kill my 57mm
VET1
Free Luchs
REL (for fighting positions)
Several minutes of killing stuff later
Luchs for some reason (probably wreckage) doesn't want to enter the map
Infantry and trucks still come, send a force to take the right
Nice and slow
Ah, Luchs are spawning again
Only potential problem on the right fuel is the Puma
VET2
IMG
For some reason straight to VET 3 very quickly.
Ok, lets' cap
Now I have to hold it for 2 minutes
This is an impressive amount of debris
IMG
VET + 276
Strength -15
RQ 30
Gold Medal
Posts: 3552 | Subs: 2
Germans flee to Stourmont 2 (Gives them Vet), Vielsam 3 (Light Air Support), St Vith 3 (Limits Allied Starting defences)
Previous Efforts:
22/-14 Bronze DOG
44/-22 Gold FOX
17/-20 Bronze FOX (Versus level 4)
143/-15 Silver DOG
Posts: 3552 | Subs: 2
DOG are at 300/80
So they need no more Vet, just some heal
I will try to avoid using them except for a truly hard mission or to spare the others as at Vet 3 they can get no better
Then again, saving overall strength is more important than overall vet
FOX are at 26/73
So they need heal and Vet
Baker are at 14/100
So I will be using them next
Houffalize I want to leave
Bastonge is at 3 so the only other adjacent one, so there I go
Walk around Dog in Stavelot:
Cover Specialisation available in St Cith
No interested
Baker to Armour Assault in Bastogne Outskirts it is
Enemy is at level 3, so will have MHTs and Light Mech Support
As I want to kill Vehicles this should all be good
I get extra armour every 6 minutes (however it will not be good)
And there is a PAK 43 somewhere
Posts: 3552 | Subs: 2
IMG
RIFLE
Rifle to top
REL
I don't actually care about linking fuel up very much, so skip over it
RIFLE
The PAK is in the middle, and they have that a flak truck
Leave that, maybe artillery later
LT
ZOOK
Report of enemy vehicles
AMULANCE
Two flak trucks is bad news
IMG
IF flak is at the bottom maybe I can get that PAK
PAK, Puma and Kubel
And I just got another M20
Yay me
IMG
And a gardening Luchs
+++++++++++++++++++++
I'm going to pull out
I might be able to win this but it will be expensive
I can come back knowing where the PAK is and make sure I run for the VP first with RELs rather than connecting up
I didn't do that this time and it will cost me
Withdraw
+3/-2
Posts: 3552 | Subs: 2
OK:
Rels to mid and get that PAK
Move up the 57 and cap along the way, then use to support 88
M20 to top star
RIFLE
Rifle to Mid
Prioritse Zooks
Vet 2 Kubel and Puma in range of the 88
IMG
They do not get drawn in
RIFLE
ZOOKs
Back cap with the RELs
57 to mid
M20 to repair and bottom star
Two pumas mid
Get both Pumas but lose rifle
Now have Volsks v AT guns on mid
Return M20
Will call in Cav Rifles to there when I can
Cav Rifles
Panzers inbound
Great
RELS back to bottom star
M20 to try and cut them
One MHT down but I lose the 57
Call second Cav Rifle
Free M20
Yay!
Free Shrek
Awesome
Second MHT down
Recrew that 57
Done
8/-7 GOLD
Previous Efforts:
35/-16 Silver Railsplitters BAKER
19/-11 Gold Total Domination ABLE
12/-9 Gold Preservation FOX
6/-1 Preservation FOX
Enemy flees to Hoffalize, Cielle and 1 is killed
Posts: 3552 | Subs: 2
Bunch of abandoned stuff to recrew for 50 fuel and only vehicle kills count
Tailor made Baker mission
Enemy has MHTs and Light Mech support
On the way there:
Recon Plane event
Find the Pilot but he dies +5 Experience
Medals here based on how quick I win
I will do REL spam to cover the map and get fuel, and these will be my source of crews for the abandoned vehicles
Start with two RELs, build 1 more:
REL
RIFLE
Rifles will be to harass them when they recrew and protect me when I do
M8 will be very useful as I need vehicle kills and canister will be good for that
RIFLE
Driven off by Sturms so I will let rifles deal with them
Capping top and right cut off
Free Sherman
Gardening kubel, fortunately there is a closer M8
Canister on Fusiliers gets 3 15VP
They retreat, lets get that Kubel
RELS capping right
REL
Driven them off so I can get the other M8
They are trying to get the Sherman, let's get over there
Cannister on Sturms = 20 VP
222 is unwelcome, hopefully I can hold it off til the Sherman is up
Sherman is up and undammged
Kill 222 -5VP
REL
Cav Rifles
Head for the other M8
Kill two Sturms -10
Chase them to their base and regret it
Pull back and repair
Get that second M8, got Sturms, Volks, Raketen and Puma
Get out of there before I lose anything but get the M8
REL
Puma is not really in a position I can get on it
M8s to cap right
Sherman to cover
New plan:
Use the halftrack to move RELS around with
Not much abandoned now, so tech up
LT
Tell a lie, something down the bottom
It's a luchs
A GARDENING TIGER ACE IS NOT "LIGHT MECH SUPPORT"
Ok, see if I can ignore that and kill infantry with the Luchs and M8s
Score is 240 to 130 so I need 26 kills
Puma is down
Ok, pull back and repair
M8 is killed by PAK but crew ok, retreat them
MAJ
AMBULANCE
Tiger Ace is in middle
Send Luchs around right
Kills an MG team
They are trying to get the M8 back but is too close to their base and I know there is a PAK there
Luchs gets raketen but needs to repair
So:
Rifles + Sherman to left
M8, Halftrack, Rels + Luchs right
SHERMAN
Do a recon pass
They have a IV J too
Try a Time on Target on the Ace
Ok, that is all a bit confusing bit there goes an MHT
Just lost Halftrak to a raketen after getting away from the Ace
Luchs is down too
Now need 5 more kills
Dual stuart call in
When I am ready do a recon and get those 5 kills
I have a Stuart and the Tiger Ace visting my base
Ignore them
Lose one Stuart to a Raketen but Gib it with M8 for the final 3 kills
170 to 0
+15/-22 Silver
Not surprising, might have got Gold is not for the Tiger Ace
Previous Efforts:
18/-18 Silver Watchtower ABLE
6/-5 Gold Hardpoint ABLE
10/-26 Silver Tank Grab BAKER
17/-12 Gold Railsplitters ABLE
1 German to Houffalize
2 die
Posts: 3552 | Subs: 2
Status:
Dog 300/90
Baker 45/59
Fox 83/100
It is overdue for me to take St Vith and Ouren and start splitting the Germans up
I don't really care how powerful Houffalise and Espler get because those are classic "take your time missions"
I get a random event that gives me 20 experience, on a Company that is maxed out
Oh well
Houffalise is nominally against the clock, but what you may stand to gain from farming vet and not losing units is better than what you may get from a Gold medal
Everything else I do not really want to get stronger
I shall let the others heal and take Baker to St Vith and then probably Ouren straight after
This is usually fairly easy, however this time it is at strength 3 with limited starting defences
Posts: 3552 | Subs: 2
But I am Vet 3 so I start with a Sherman
Usual plan:
Get some RELS and get fighting positions up in the Church, back up with a PAK
MGs to hold the other points, recrew all the loose stuff and use the ambulance to reinforce
REL
LT
Church position is ready, remember to leave the Sherman for the pop cap
First offensive, 1 casualty in the crossroads
Get 2 positions up at railyard, drop back and get zooks
Sherman to church, but don't need it
MUNITIONS
Move MG from Rail to crossroads
Railyard and crossroads, this time with Armour
Sherman to Cross for 221, Pak to Rail for Puma, support with Rifles
Ambulance to heal at Church
MAJ
Who comes in a VET 3...
Battle at the railyard can take as long as I want, they are sort of out of reliable HMG range, but not doing much to me so are sporadically supressed
Repair Positions at railyard, and wire that flank
Next will be some fighting positions at the crossroads
Railyard, luchs + Puma
Sherman and rifles to there
BOOM
Enemy has radio jammers which is I got Zooks, left one down
Sherman healed, lets go get the right one
Now I have a flanking probe, Sherman to go back
Don't much care about the pack howi though
2nd Jammer down, quickest way to get inf back is to retreat
Howi is dead, but still cannot get a 2nd Sherman
Rebuild MUNITIONS
Puma and Flak Crossroads > Sherman + Rifles but no at there no, drop AT Overwatch on it
Luchs and 222 Rail > PAK
Lost fighting position crossroads, build another
Church and crossroads
Sherman + Rifles + AT Overwatch to crossroads (Stug + Luchs)
Leave Church (Luchs)
GOLD
Vet 0
Strength -3
Requisitions: 30
3 Germans flee:
Espeler, n 5
Bullingen, n4
One dies
Posts: 3552 | Subs: 2
9/-15 Bronze 4 ABLE
28/-5 Gold 2 DOG
31/-4 Gold 2 DOG
31/-4 Gold 2 DOG
Posts: 3552 | Subs: 2
I have never actually managed to take the North bridge here, either been two busy trying to hold or chasing after secondary objectives
Let's see this time
Random:
Rifle Demoliation at Houffalize, they get satchel charges
Tempting, but we will see after this
++++++++++
Again, Vet 3 so I get Sherman and Pack howi in addition to the Engineers, RELs and MG
Normally my plan is to take the left quick, then use the engineers on the MG at the South bridge and be very careful with the Obers there
Then cross over and consolidate
+++++++++++
I see no reason to take casualties clearing the first point so I shall send the Sherman
RIFLE
RIFLE
Pick up Zooks as we come in
Defending MG was at Vet, which is unpleasant
That's cleared out, now kill the rest with the Sherman but mind the PAK
MUNITIONS
They are obliging by coming to me
Excellent
The middle tank trap needs taking out or it will block when I get the cache up there
LIEUTENANT
REL
Drive past the PAK and take it out
FUEL
MAJ
DISABLED TANK OPTIONAL
Which will be all the way over the left, I will leave that
Set up tank traps, then fighting positions and I will recrew the pak when I get the MP and Ambulance
Meanwhile start shelling the next point up so I can clear it later
I know there is a repair truck there with PAKs and MGs
AMBULANCE
3 Fighting positions is enough for now
SHERMAN
Truck is down, destroy the PAK then empty out and get 3rd Sherman
Better remember to repair this South bridge...
Do recon up to the North Bridge and see what is there
Call AT Overwatch on any armour
Not that I can but there is a PAK
Not any more there isn't
Hmm, North bridge was easy, maybe I will get the tank
2 minutes till counterattack
What I will do is go in, drop AT OVerwatch on it then pull back
That did it
Allies now securing North Bridge
Decrew
3rd Sherman now here
Attack coming in, which is just infantry which will get killed by Fighting Positions
Send the HMG back off map to free up cap
Decrew
SHERMAN
Assault Engineers to repair North Bridge
Rifles to retake Fuel
SHERMAN
SHERMAN
SHERMAN
Let's drop artillery on that flak truck
2nd attack coming in
4th Sherman here
Tiger was not what I expected at the north butI should have done
I am behind it and have AT Overwatch
Lost a Sherman
N 2 North and 1 South
2 more Shermans arrive
Lost fighing position but holding out South
North bridge is repaired to retreat Engineers
Repair everything
SHERMAN
SHERMAN
SHERMAN
Posts: 3552 | Subs: 2
0/-7 GOLD 3 DOG
2 Germans flee, 1 to Espeler, 1 to St Vith and dies
Previous efforts
30/-23 Defeat 5 BAKER
64/-15 Defeat 5 BAKER
62/-10 Bronze 5 BAKER
You can see why I failed my first playthrough...
92/-17 Silver 3 DOG
86/-12 Silver 4 DOG
4/-7 Defeat 3 DOG
When I discovered that the counterattack timing bears no relationship to if you have taken the South bridge or not
70/-19 Silver 4 DOG
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