Fantasy Faction VII: Direct Fire Artillery
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Posts: 3552 | Subs: 2
This round:
Direct Fire Artillery. This includes all AT Guns, Field Guns and other crewed weapons capable of direct fire. As such there is some overlap with the previous poll.
This is somewhat clunky, but allows people to prioritise utility over straight AT if they chose
http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units
http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry
http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry
http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry
http://www.coh2.org/topic/25935/fantasy-faction-v-machine-guns
http://www.coh2.org/topic/26653/fantasy-faction-vi-indirect-fire
Builder Unit: Sturmpioneers OKW 58%
Core Infantry: Grenadiers Ostheer 32%
Elite Infantry: Obersoldaten OKW 28%
Unlockable Upgrade: IR STG 44 OKW 47%
Machine Gun: MG42 Ostheer 50%
Indirect Fire: 120mm Soviet 50%
Faction now looks like this:
T0: Sturmpioneers
T1: Grenadiers, MG42
T4: Obersoldaten
CP2: 120mm Mortar
CP3: IR STG
We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage
Posts: 3552 | Subs: 2
As such the Pak-40 will probably be a shoe in as the second best pure-AT gun; and it's lack of other functions should not be a concern
However:
The M1 has range.
The Zis has a larger crew and more general utility
The Raketenwerfer is early, cheap and can be placed in buildings
Probable non-contenders include:
The 45mm is um, cheap and that's about it
The PAK 43 is immobile and comes too late
The 75mm Infantry Gun has very limited AT
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But Pak40 has better AT, and that is what matters from looking at the infantry that we have so far.
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It just looks like this unit only consists of very MP intensive units.
Including teching cost you can barey field anything with 400 manpower mortar, 320 at gun, 400 manpower elite infantry, high reinforce sturmpios
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I'm assuming this is the only option that is going to include AT guns and if so the Pak 40 is a must considering the lack of handheld AT.
Yes, this will be the only time that AT guns will be included
Next we will start doing vehicles and I am not yet sure how that will break down
I ll take pak40 since there is 120mm for indirect
It just looks like this unit only consists of very MP intensive units.
Including teching cost you can barey field anything with 400 manpower mortar, 320 at gun, 400 manpower elite infantry, high reinforce sturmpios
I did warn people right at the start that that would be something to bear in mind, and not simply vote for the best and most expensive option each time; if Braciszek does go ahead and mod it when we are finished it will be very interesting to see how it plays.
So far very MP and Munition intensive
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pak40 is the sensible choice thouh
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There are no Commanders, so this faction is entirely reliant upon it's core.
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Do you also keep track of the least voted stuff?
Yes, I haven't posted the anti-faction yet, but I will do so
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