We need Allied War Machine back!
Posts: 431
Your opinions?
Posts: 2307 | Subs: 4
Posts: 431
Do not want, it's rewarding bad gameplay. It wouldn't help the tanks scale at all, just replace their ranks. If you wanted something like this a commander that makes each subsequent tank built lower the tank price by say 10% that would be much better and still punish losing your tanks.
I wouldn't say its rewarding bad gameplay since I would make it like 200mun which means you can't spam it and have to use it with some brain.
Posts: 2779
Posts: 210
Yeah having the commander ability to rapidly replace vehicles when lost would be cool. I remembe coh had some thing of the sort. Plus it does have some historical truth it, the americans were notorious from there rapid replacement of shermans in there war with the huge number of shermans and they were easier to fix.
now I think about im suprised that relic havent use this already, as it is really was a core strength of the US in ww2.
Posts: 1701
Posts: 641 | Subs: 1
Posts: 210
Posts: 2070
Posts: 31
Posts: 598
It makes sense for Soviets to have allied war machine though
Posts: 680
Posts: 210
Posts: 2280 | Subs: 2
Permanently BannedPosts: 196
The Americans in CoH2 play a bit differently. Riflemen are probably stronger overall, and certainly more flexible due to smoke grenades. Vehicles such as the M20 and AA HT are available much earlier. As a result, the US can apply a lot of pressure in the early-mid game, without necessarily suffering from a lack of doctrinal abilities. As a result, I think AWM would lead to an abusive playstyle where players conserve munis in the early game (not hard to do if you avoid BARs), and can then feed Shermans into the meat grinder forever by simply replacing them.
Another, more specific problem with AWM in CoH2 would be that it would make 'suiciding' Jacksons a bit too viable. At the moment, Jacksons are too expensive to use in this way, but with AWM you would be able to throw them away to kill Axis tanks without any fuel loss.
Posts: 545
Posts: 38
Posts: 1617
Soviet Industry is already the allied war machine (see: spam) commander.
There is also a "soviet war machine" ability in the campaign. It replaces the losses with T-34s, that could work in MP.
Posts: 17914 | Subs: 8
Soviet Industry is already the allied war machine (see: spam) commander.
Too bad you can't spam anything with it because you sit on 1000 fuel and have 0 menpower and no field presence.
Livestreams
2 | |||||
139 | |||||
43 | |||||
16 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
34 posts in the last month
Welcome our newest member, monopolygou4gm
Most online: 2043 users on 29 Oct 2023, 01:04 AM