Login

russian armor

USA vehicle exiting abuse

20 Jul 2014, 10:49 AM
#1
avatar of l4hti

Posts: 476

USA can exit their vehicles, and make their pop cap lower. When they have 10 shermans they just get in and steamroll map against OKW.. I think it is really unfair, i have countered it in team games many times. Yesterday 4v4 Sherman Easy Eight spamming just made me lose the match.. And there are not all their Shermans. Click picture to make it larger

20 Jul 2014, 10:55 AM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Cool.

Now show a top 50 1v1 or 2v2 game where this was used and actually won the game.

Can't?

Then the issue doesn't exist. And don't bring up 4v4, all kinds of shit go there and it will never be balanced, its hilariously amusing seeing all these 4v4 spammers complain about spam tactics in spam game mode.
20 Jul 2014, 11:00 AM
#3
avatar of Kreatiir

Posts: 2819

jump backJump back to quoted post20 Jul 2014, 10:55 AMKatitof
Cool.

Now show a top 50 1v1 or 2v2 game where this was used and actually won the game.

Can't?

Then the issue doesn't exist. And don't bring up 4v4, all kinds of shit go there and it will never be balanced, its hilariously amusing seeing all these 4v4 spammers complain about spam tactics in spam game mode.


4v4 is a game mode as any.
Where is it written that 4v4 is meant to be unbalanced?
20 Jul 2014, 11:11 AM
#5
avatar of BabaRoga

Posts: 829

jump backJump back to quoted post20 Jul 2014, 10:55 AMKatitof
Cool.

Now show a top 50 1v1 or 2v2 game where this was used and actually won the game.

Can't?

Then the issue doesn't exist. And don't bring up 4v4, all kinds of shit go there and it will never be balanced, its hilariously amusing seeing all these 4v4 spammers complain about spam tactics in spam game mode.


Who cares about top 50 1v1? Only those top 50 players and you :(
20 Jul 2014, 11:33 AM
#6
avatar of rezzzzen

Posts: 76

if it doesnt happen in 1v1s that doesnt mean it isnt a bug abuse, having 115/100 popcap is unfair vs your opponent and should be fixed.
20 Jul 2014, 11:36 AM
#7
avatar of KyleAkira

Posts: 410

This issue should be fixed in every game mode.

Just don't let capture/join vehicles if you overpass 100 popcap.

I.E: you have 95 popcap and you join an M10, your pop is now 105, after that, you are not able to join more vehicles/build or reinforce any unit.

You can build 10 shermans and exit crew for building more, ok, but you won't be able to use all at the same time. I think this is fair.

20 Jul 2014, 11:41 AM
#8
avatar of l4hti

Posts: 476

Coh2 have now -10000 players. I cant understand how some abuse is ok if top 50 2v2 match is not using it.
20 Jul 2014, 11:44 AM
#9
avatar of BabaRoga

Posts: 829

Just for clarification: its not really a balance issue because who ever can spend such resorces in a game and not lose in the meantime, is by far better player/team and would win anyway.
In any game mode
If anything, player doing this in 4v4 would severely weaken his team and thus lose the game. No matter how many Shermans he ends up spamming in the end
20 Jul 2014, 11:48 AM
#10
avatar of rezzzzen

Posts: 76

Just for clarification: its not really a balance issue because who ever can spend such resorces in a game and not lose in the meantime, is by far better player/team and would win anyway.
In any game mode
If anything, player doing this in 4v4 would severely weaken his team and thus lose the game. No matter how many Shermans he ends up spamming in the end


can you explain how you "severely weaken" your team by doing this?
20 Jul 2014, 11:50 AM
#11
avatar of Katitof

Posts: 17914 | Subs: 8



4v4 is a game mode as any.
Where is it written that 4v4 is meant to be unbalanced?


In the book of logic.

Resource inflation+much more doctrines+you can go AFK for 30 min, get back and still win+general lack of aggresiveness due to campy "meta" of 4v4.
20 Jul 2014, 11:59 AM
#12
avatar of ThoseDeafMutes

Posts: 1026

Katitof, the fact that 4v4 is impossible to fully balance has no real connection to the fact that this exploit should be fixed. There is no disadvantage to fixing this bug, and it IS a bug. The solution should be that if you try to crew a vehicle that would put you over the pop cap, it doesn't let you. Or if that's too hard to code, crewing vehicles is disabled after you are AT or BEYOND the pop cap.

20 Jul 2014, 11:59 AM
#13
avatar of Brachiaraidos

Posts: 627

This issue should be fixed in every game mode.

Just don't let capture/join vehicles if you overpass 100 popcap.

I.E: you have 95 popcap and you join an M10, your pop is now 105, after that, you are not able to join more vehicles/build or reinforce any unit.

You can build 10 shermans and exit crew for building more, ok, but you won't be able to use all at the same time. I think this is fair.


And then a full army can force an enemy to abandon a vehicle and be unable to steal it because it would push them over, unfairly punishing legitimate players.

You already cannot reinforce above 100 pop cap.

This sort of nonsense only happens in joke games anyway, it's got no influence on balance and no relevance to proper play.

If you're sitting around twiddling your thumbs while an american player amasses 2000 fuel your game is already dumb as fuck and beyond help.
20 Jul 2014, 12:03 PM
#14
avatar of CptEend
Patrion 14

Posts: 369

I don't care about 4v4 at all, but a lot of people who paid for this game do and it would be only fair to look at ridicilous stuff like this. I mean, why not? It's not going to impact 1v1 balance in a negative way. It just shouldn't be possible to enter a vehicle when you don't have the pop for it imo, that'd easily fix it.
20 Jul 2014, 12:04 PM
#15
avatar of CptEend
Patrion 14

Posts: 369



And then a full army can force an enemy to abandon a vehicle and be unable to steal it because it would push them over, unfairly punishing legitimate players.


Then destroy the vehicle, still a win for the player that's on popcap. There's nothing fair about manning an abandoned vehicle when you're close to popcap. It's pure luck and for a large part out of the control of any player.
20 Jul 2014, 12:04 PM
#16
avatar of BabaRoga

Posts: 829



can you explain how you "severely weaken" your team by doing this?


Sure Sir. If you are playing vs any decent players, they will exploit your lack of involvement in the game and double up on your teamate. Effectively wiping him of the map and also taking all the valuable resources in the meantime.

It doesn't matter how many Shermans he ends up spamming, because he will be fighting 1v4 by the time he spams enough Shermans.

It can only work vs noob players, but then again other teamates would be able to win that game without his Shermans anyway.

Stupid and pointless tactic

It's same thing as some noob guarding VP in the corner while his team is being doubled and pushed of the map. Yes he has a lot of units by the end and he will proclaim how he held his point, and his noob team lost the game. Yet he is the noob and reason game was lost

Same thing, someone who doesn't understand how this game works would do that

20 Jul 2014, 12:11 PM
#17
avatar of rofltehcat

Posts: 604

This is not really a balance problem, it is a bug with possible exploit capability. And as a bug it should simply be fixed.
Especially when it might reduce the enjoyment people get out of their games because either a team mate drags the team down for 30 minutes to prepare a no-brain onslaught or because the enemy team is just stalling forever, then pushing such a no-brain onslaught onto the field.

I have no idea why you guys are discussing this like it was a balance problem in which you'd have to defend your "favorite faction".
20 Jul 2014, 12:32 PM
#18
avatar of S73v0

Posts: 522

Game can't be balanced around 3v3/4v4. Too many variables to take into account. However this can be considered a bug, just make it so you can't recrew vehicles if it takes you over pop cap - problem solved.
20 Jul 2014, 12:56 PM
#19
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post20 Jul 2014, 10:55 AMKatitof
Cool.

Now show a top 50 1v1 or 2v2 game where this was used and actually won the game.

Can't?

Then the issue doesn't exist. And don't bring up 4v4, all kinds of shit go there and it will never be balanced, its hilariously amusing seeing all these 4v4 spammers complain about spam tactics in spam game mode.


As always "it's fine, it's cool, it's ok."

You're a boringly predictable broken record, katitof. More than that, you're dead wrong.


It needs fixing, regardless of what goes on in 1v1.
20 Jul 2014, 13:11 PM
#20
avatar of Brachiaraidos

Posts: 627

You're a boringly predictable broken record, katitof. More than that, you're dead wrong.


It needs fixing, regardless of what goes on in 1v1.


Only he isn't.

It's not a balance issue, it's an amusing little foible of the game mechanics and no fix exists that does not punish genuine play in some way for the sake of people getting upset that their two hour camp fest got interrupted.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

597 users are online: 2 members and 595 guests
PatFenis, mmp
0 post in the last 24h
2 posts in the last week
28 posts in the last month
Registered members: 49388
Welcome our newest member, KETTA
Most online: 2043 users on 29 Oct 2023, 01:04 AM