(Note, the following game I play OKW, on an all OKW team. We won. I am not an allies fanboy nor am I currently raging)
Alright guys, the problem of the axis is frankly simple. To win, an axis player has to survive until the late game when his elite infantry and superior tanks can be brought to bear. In theory, the allied player(s) can simply push him off the field before that happens.
In practice, in team games, someone screwed the pooch.
It's not difficult to survive until the lategame as axis. In 1v1, yeah it is. In 4v4, especially on the tiny maps of CoH 2, far from. Axis merely has to setup a nice camp near the fighting and not fuck up too bad. The following replay is every 4v4 I've ever played, axis or allies. It's the same story every time. Allies secure early-midgame advantage. Axis turtles down. Allies can't break the turtle. GG axis wins
The fault isn't the players. The players in this game are none to special and this pattern repeats all the time, anyway. Every 4v4 and most 3v3s I play play out this way.
Axis Issues with the Late game
by
theblitz6794
15th August 2014, 23:12 PM
Faceoff at Rostov (8)
- [00:19:02] [>A:28G]-0@4C::
15 Aug 2014, 23:12 PM
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