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ESL 2v2 League and Flexible-Time Cup

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With the conclusion of the ESL Company of Heroes 2 2on2 Cup #1, the Electronic Sports League is rolling out new features to take the COH2 competitive community to even higher levels: an open 2on2 league and a new flexible time 2on2 tournament.


ESL Company of Heroes 2 2on2 Ladder


The Electronic Sports League is proud to launch ladders for 2on2 COH2 teams. The ESL ladders offer a more competitive environment than is available in standard automatch. Teams move up the ladder by challenging other teams to matches and winning Elo points. View the current standings here to see who is the team to beat. The ESL 2on2 ladder is available to all players, so read the rules and the original announcement on COH2 ESL and get yourself and your teammate signed up today.




ESL Company of Heroes 2 2on2 Flexible Time Cup


Recognizing that not all teams can fit a rigid, grueling weekend tournament into their schedule, ESL is bringing you a 2on2 tournament that allows teams to battle for the cup without having to quit their jobs and abandon their families. Double-elimination and capped at 64 teams, the ESL Company of Heroes 2 2on2 Flexible Time Cup is open to all and begins Monday, March 10th. Sign ups are open, so get read the rules on the official announcement and get your team enrolled! There are no excuses for sitting this one out!


Dates and Times


The tournament is scheduled to start on Monday 10th March 2014 at 00:00 CET. Where you will have until Sunday 16th March 2014 23:59 to play your round 1 match. All subsequent rounds will follow the same format.


Match Setup and Faction Choice


Match Setup
All matches will be best of three.

Faction Choice
The team on the left side will play as Soviets for the first game then Germans in the next game. If the deciding game needs to be played then the team with the best VP score from both games gets faction choice in the deciding game.


Map Veto System and Map List


Map Veto will be used to determine the map to be used in each round. Teams will take turns in vetoing maps until one is left.

Map List:
  • Crossing in the Woods
  • Semoskiy Winter
  • Rails and Metal
  • Moscow Outskirts
  • Moscow Outskirts Winter
  • Minsk Pocket
  • Road to Kharkov


Commanders and Bulletins


The following Soviet commanders are permitted:
  • Guard Motor Coordination Tactics
  • Guard Rifle Combined Arms Tactics
  • Shock Rifle Frontline Tactics
  • Shock Motor Heavy Tactics
  • NKVD Rifle Disruption Tactics
  • Soviet Shock Army
  • Soviet Combined Arms Army
  • Soviet Reserve Army
  • Defensive Tactics

The following German commanders are permitted:
  • Festung Armor Doctrine
  • Festung Support Doctrine
  • Jaeger Armor Doctrine
  • Jaeger Infantry Doctrine
  • Assault Support Doctrine
  • German Infantry Doctrine
  • Blitzkrieg Doctrine
  • German Mechanized Doctrine
  • Defensive Doctrine

All bulletins are permitted.
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