I disagree that everything should be fully hard counterable without doctrines. After all the game is designed that loads of stuff is OP when used correctly in the correct circumstances.
If everything is counterable stock, that frees people to brainlessly pick whatever is the most OP commander.
When you pick a commander, you can help to force enemy to need to try counter what you are doing, often with their commander choice, this is an important mechanic which adds loads of depth of thinking and strats.
Its how the vanilla game was designed with Ost / Soviet...
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