

Posts: 322
Thread: One click delete your squad16 Jun 2020, 04:02 AM
I kinda wish my panzerwerfer can be as effective in killing like Katyusha or Callipope or Walking Stuka: everytime I fired into an Allies AT / Machine gun the crews just laugh at me and pull back after the barraged ![]() In: COH2 Balance |
Thread: The Churchill16 Jun 2020, 03:26 AM
Nowaday in 2vs2 I usually see more comet than churchill. If I saw a churchill it's usually a flame churchill. Also, I feel like my Ost AT gun is a joke when shooting churchill tank so nowaday if I see churchill tank ( mainly flame ), I rather shoot stun round from pak gun and then using Panzersherk to scared it off until my big boi Elefant coming out. Seriously, that thing armor feels like a beast! And also I don't like that it got grenade: I saw enemy churchill just rolling in straight into my AT gun and pop a grenade right on it :\, now I just lay mine 43 OR just straight up move back my AT gun when seeing a churchill keep moving straight in. if Churchill hit a teller mine, it can just move back slowly so I rather use mine 43 to disabled its movement completely No complaint, just saying! In: Lobby |
Thread: Balance Changes for Next Patch16 Jun 2020, 03:16 AM
There is a reason why on most 1vs1 casting Ost usually 7/10 going for either ostruppen OR grenadier with 5 man doctrine. Yeah I rather skip with the argue about Grenadier on forum, just saying from what I see on tightrope and pCast channel. In: COH2 Balance |
Thread: After playing ostheer in 2v2 all day15 Jun 2020, 08:08 AM
" Rails and metal, i had to build 2 engineers just so i was the first to take the house on the southside, cause brits don´t have to build anything. " I mean I agreed with this point because Allies faction doesn't have to build anything, can rush into that building and still bring mainline infantry into the field ( Conscript, Rifleman, Infantry Section ) In contrast as Ost player: if I let the first pioneer build T1, high chance I will lose the building on the southside. So er yeah, in a way I do make 2 Pioneers if I spawn on right southside, meaning losing firepower in early game because no MG42 / Grenadier. In: COH2 Balance |
Thread: Ram + Offmap combo needs to be nerfed11 Jun 2020, 13:18 PM
Maybe Elefant doctrine shouldn't have Stuka bomb drop and both ISU-152 doctrine will also get rid of IL2 bombing run. But the question is: if we remove them that what are we gonna replace with? In: COH2 Balance |
Thread: Ram + Offmap combo needs to be nerfed9 Jun 2020, 12:25 PM
In: COH2 Balance |
Thread: Ram + Offmap combo needs to be nerfed9 Jun 2020, 11:24 AM
In: COH2 Balance |
Thread: Ram + Offmap combo needs to be nerfed8 Jun 2020, 13:12 PM
As an Elefant 2vs2 players, I have seen too many players trying to move their T34/76mm into my flank to ram + IL2 bombing. So the best way to counter this ( for me ) is to lay Riegel 43 mine around the flank and in front of the elefant: Allies usually will try to use ISU or swarm of tanks to all in against elefant, which in my case my vet 3 halftrack + spotting scope already let me know the incoming danger + Pak gun and PG with Shreck stay behind the elefant in case some lucky tank managed to get across Usually when their tanks get immobilized I will just throw in a couple of bm so they rage quit ![]() But yeah when you play 2vs2 and 100% use elefant like me, you will learn to love the Halftrack vet 3 + spotting scope + Riegel mine: When their tank stop dead in the track and the big " uh - oh, am I gonna lost the tank? " + bm start happening, Allies might lose their cool ![]() In: COH2 Balance |
Thread: Changes i feel grens need10 May 2020, 04:46 AM
I'm a 2vs2 Ostheer player in top 100 and I have some experience with Bunker so may I share with you all? Reinforce bunker is a joke: Building it close to frontline and will result in Penal / Infantry Section with Arty grenade closing in and destroy it, you will just lost your MP and even squad trying to repair and hold it. if you somehow managed to preserve the bunker till late game, it still result into a heat position that enemy will always fire arty / rocket => Losing even more MP and squad. Rather than going Reinforce bunker, you better of getting 251 halftrack: I'm more MAD losing my halftrack in late game than losing my Ostwind because it's a pain in the ass getting that sweet 251 vet 3 again. Rather than going Reinforce bunker, I think MG bunker are way better investment compare to it. MG Bunker ( a slight off topic ) In: COH2 Balance |
Thread: Changes i feel grens need7 May 2020, 05:33 AM
Yeah but this game is not about Soviet vs Ost only right? We also have Brit and US with mainline infantry that is better compare to Grenadier atm ( or way better depend on the users ) Soviet also have elite infantry such as Penal Batalion, Guard Infantry, Shocktroops which are all expensive but good, they come out at 2CP is a bit after tier 1 teching ( And yeah, those elite infantry also come with metal doctrine such as T34/85mm, ISU, IS2 at least in 1vs1 and 2vs2 ). Yes, at the same time Panzergrenadier will also come out and fight them I know I know, which are also 4 man squad, losing 1 model = 25% firepower and can only fight in medium / short range. And it's not like This 5 man Grenadier ARE equip with LMG42, they are 5x vanilla kar98k, doesn't make them omg so OP, they just don't lost 25% firepower when losing 1 model, they will now lost 20% / per model only. The purpose of this 5 man Grenadier squad are acting to draw enemy fire, recrew crew-weapon :\. In: COH2 Balance |
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