Guys for the love of the infantry, its not about the fuel. Its about the manpower! |
Ost: P4 command tank, Puma, Elephant and Tiger.
OKW: Ostwind, JT
Soviet: ISU, Sherman and IS2.
USF: Pershing, Priest.
I don't see anything wrong with Soviet sherman call in.
See Jaedrik's post above, he summarized it much better than I can |
Each patch is 4 mines. Each of these mines is equal in size to standard mine making it as possible to hit as standard mines. Two of them can wipe a squad so whole 15 muni patch can potentially wipe twice. There is no point to refer to whole minefield in any way as every patch can be placed separately no problem.
It is also not true that only m3 takes damage from it. What about wc51, m20, UC, greyhound, captured axis light vehicles? Even flak ht takes damage.
Now read my posts again, this time trying to understand them.
I do understand what you are saying. The other light vehicles take a small amount of dmg but nowhere near enough to risk getting killed, unlike m3, that is what I meant.
And I do understand what you mean about the mines. But here's the thing: after the first explosion the squad reacts, dives to the ground. If you keep on running thats different no? |
Each patch have 4 mines from russian defensive doctrine (20 munny)
Also have you ever tried cover them with mg 42 and place teller in those S-mines , it is almost guaranteed vehicle kill
No I was always under the impression that the s mines would set off the teller |
All callins that require expensive teching to access a rough equivalent ought to be locked until said tech level / building is acquired.
Exactly my point. Why give the M4C a special exemption when the t34-85 doesn't have it? |
I never claimed he's OP. But I do feel it could be balanced a lot better by restricting the m4c to tech. Same for StuG E, Command panther etc. |
First, you need 222's if you see this, one will be enough to get most of the planes, 2 will lock out all fuel planes.
Two, if he does not tech he has to wait until 10cps, which should be too long, you should win by then.
Three, if he goes con spam, spam MG's, you win hands down.
Four, if you think him doing this just build up a couple of Stugs. Those Shermans are good, but they have no chance vs. Stugs.
When he gets DSHK's get a mortar, or go commander and get a MHT. Or just bunker down, and force him to build T2. Or get a sniper and pick off those MG gunners. Or, since he won't have any tanks, get a FHT (I don't like this as much because of scripts and DSHK together being able to destroy it if caught out of position). By spending his munitions on fuel he will not have much for mines, and nades, and molotov's. If he does use those then he won't have much for planes.
As mentioned by Switzerland your title is misleading, at best it should read "Lend Lease: Does it need to be adjusted?".
Ok sure adjust the title. Also, the real issue isnt fuel so much as mp. I dont recall seeing any fuel planes in that game |
If you can survive with zero tech to call in the 10cp Sherman, that's not an exploit that's a strat. The fuel plane is completely at the axis players mercy. If you cannot pressure a player who hasn't teched for any mechanized units with access to a more diverse army before 10cps, that's not an exploit.
If we are going to call no tech call in vehicles exploits because they changed T34-85, guess you want a command panther with 3 trucks built for OKW. No, because neither are exploits.
He didnt call in any fuel planes.
Its not fuel here thats the issue, its the free mp.That allowed him to keep pumping out cons and take horrendous losses. At the same time I had to invest mp into teching cause otherwise I wouldn't have sufficient AT, so I was continually forced back and conceded territory. Only by the midgame was I able to pull ahead but by then I had 50vp so the damage was done.
Then he pulled those m4cs out of his ass and the match was decided cause I had not invested in a lot of AT, to keep fighting the con hordes. More importantly I lacked any vehicular AT so couldn't chase his first (damaged) m4. Effectively he was able to have approx. 1400 extra mp over me throughout the game (he saved 700ish, i had to spend 700ish on teching). I otoh couldn't stall for callins so I had to tech. Getting my point here?
Just watch the replay. |
Are we agreed that this is a balance problem? |
Fun 1v1 i had yesterday on crossings. |