I didn't get pressured in the early game and that allowed for a really fast Cromwell, and enough mp float for a mortar pit and forward retreat point, usually cant afford this due to the mp drain.
After that it was holding the line vs Tiger and later KT with comets and lots of infantry everywhere.
Profile of JZuna
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Broadcast: https://www.twitch.tv/JZuna
Steam: 76561198109153856
Nationality: Portugal
Timezone: Europe/Paris
Game Name: JZuna
Broadcast: https://www.twitch.tv/JZuna
Steam: 76561198109153856
Nationality: Portugal
Timezone: Europe/Paris
Game Name: JZuna
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Post History of JZuna
Thread: British holding the line9 Dec 2015, 20:39 PM
In: Replays |
Thread: OKW Flak Emplacements3 Dec 2015, 07:13 AM
I believe the base emplacements cant be decrewed by snipers, every other way to decrew still works In: COH2 Balance |
Thread: Commander Tiers26 Nov 2015, 07:41 AM
I noticed jaeger infantry for wehrmacht wasn't mentioned (German infantry is a different doctrine). In: Guides |
Thread: GrW 34 Bug11 Nov 2015, 08:11 AM
I believe the GrW 34 is the ostheer mortar but someone should confirm it In: COH2 Bugs |
Thread: stuka close air support in lightning war doctrine too good?7 Nov 2015, 06:56 AM
Well from what I understand the p47 only targets tanks the infantry it hits just get caught up in the strafe path it wont actively target infantry. The Ostheer close air support will prioritize tanks but will also target everything else it even says in its description that it will target enemy units doesn't specify for vehicles only. The ability used to be pretty bad but after the buffs it makes a doctrine like jagaer infantry look really good as it provides some actual late game but for lighting war a doctrine that already has a tiger for late game it might very well be a bit too good to have those 2 in the same doctrine I don't own lightning war and haven't faced so cant discuss it much. In: COH2 Balance |
Thread: What are your Heavy Cavalry Strategies?31 Oct 2015, 22:39 PM
I have only played team games so far, my build for early game is 2 rifles second re and depending on the situation either LT or capt, I get double bars on re to help them vet up so I can repair the pershing faster later on. I also get some fuel caches early with second re but this is usually on bigger team games. Late game usually goes with Pershing double rangers and double jackson if I really need to counter heavy stuff, maybe a scott before all this to soft them up and its also good vs OKW trucks, if the rifles haven't died I give zooks so they can threaten engine damage on any tank they encounter. |
Thread: USF anti-garrison capabilities31 Oct 2015, 19:36 PM
The US halftrack brings down houses pretty fast as for flamethrowers 3 out of 7 doctrines have flamethrowers, armor and mechanized and rifle. OKW suffers from the same thing even more than US since the munitions are to precious to just be trowing around grenades all the time In: COH2 Balance |
Thread: [1v1] Face Off League20 Oct 2015, 06:40 AM
r_zuna_86 76561198045066983 Switzerland but I work at night, free time during week from 17h to 22h, Friday and Saturday night off and start working Sunday night In: One4One |
Thread: jaeger infantry vs shock rifle frontline9 Oct 2015, 21:18 PM
The early game went greatly in my favor managed to hold my side and harass my opponent a bit, later on the kv8 gets called in and changes the game to my opponents favor Got a p4, pack and later a stug and took out the kv8 just before the IS2 hit the field but lost the p4 and stug and opponent calls in second kv8, I go T4 get a panther and take out the IS2 but dont chase kv8 due to fear of mines or at nades, second IS2 gets called in while I get pwerfer, I use the AT loiter combined with the pwerfer barrage and that was game. In: Replays |
Thread: Molotov - too useless 31 Aug 2015, 08:52 AM
Considering the coming changes to flame weapons in the patch, no more flame crits whatsoever I think the molotov needs damage on impact in order to stay relevant not as devastating as nades obviously maybe half the damage nades deal |
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