Ah, thanks. Do you have to aim it, or does it auto-lock like the cons at-nade?
The At satchel works like the At-nade but if you move out of range during the trow animation it is cancelled so it works when you either button or block a tank.
Like blocking a panther with your tank near a penal.
You can still trow the satchel manually in the path of a tank and if you time it right it should stick to the tank according the patch notes, haven't really done it this way so I'm not sure.
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Got reckted in the early game to a kunbel sturmpio opening but didn't drop that many vps, went airborne with AA HT and after the AT gun paradrop managed to make a slow comeback. |
My opening starts with Armored Assault for the radio intercept.
Starting CE goes capping build CE get T1 by the time T1 is done you have 300 mp can go straight to penal without losing any time.
Having 2 engineers fighting from the start means you reach vet2 faster, upgrade flamer on the squad with less veterancy since they will gain experience faster.
So 1 CE 2 penal and m3 but this build may vary due to radio intercept, kunbel or ostheer not getting t1, go penal m3 and hunt kunbel or punish lack of snare.
Then either medics or a third penal, if OKW techs mech truck for p2, go T2 for AT gun, vs ostheer light vehicles, upgrade one of the penals with ptrs and put them in the m3.
Against heavy mg play get a mortar and use the m3 too flank either with flamer or penal for satchel.
As for light vehicles I go m5 quad too suppress inf and maybe SU-76, you can always back tech for AT gun its not that expensive.
Later since I went Armored Assault I got T34-85 and IS2 plus AI Strafe so even if the quad goes down I have suppression from airstrike.
So far so good I feel comfortable with this strat, going against either OKW or ostheer. |
Well the Commander Mobile Assault Regiment is good all round.
0cp flamethrower upgrade on Royal Engineers so good on maps with lots of buildings.
2cp advance cover bonus, took this from this from the commander guide. -40% cooldown, and -20% reload OUT OF COVER penalties will go away and your squad will perform with no penalties.
In cover you will get -30% cooldown, and -20% reload, as an actual bonus, not a removal of penalties.
3cp infiltration commandos, 4 man squad that spawn out of buildings, so again good doc for maps with buildings.
6cp Vehicle Crew Repairs, like on other brit doctrines it puts down smoke on damaged vehicles and immobilizes them while repairing.
8cp Land Mattress, rocket arty that acts as large area denial, its a no brainer unit but it will get nerfed in the near future the rate of fire will decrease by a lot.
Very good doctrine specially on maps with lots of buildings, even if there aren't many buildings around the Land Mattress is always good to force your opponent to relocate. its the doctrine of choice for the pro player HelpingHans and he is the top UKF player, might wanna check when streams to get a better idea of how the doctine works.
For Weakness, I guess no recon, no off map arty or Airstrikes and no call in tanks. |
For ostheer Id say ptrs is worth it on pios and ostruppen.
For OKW ptrs is ok on volks and maybe on panzerfusiliers since they get so good with the g43 and they are 6 man squad losing the ai of one model wont change their effectiveness by that much.
As for zooks definitely worth it on any squad with a few exceptions like pgrens they can get double shreks, fals from Luftwaffe doctrine they rely on all members for dmg, and paratroopers from airborne because they cant upgrade if they pickup a weapon and pretty much lose their strength without LMG or Thompson.
As for brits well some people have been using the boys AT rifle doc don't really know what the differences are stat wise between an inf section with ptrs and boys AT Squad but if you want these guys just for AI than its not worth it, as for zook really not much different than PIAT right now. |
Well they could unlock the flame nades when you build the truck like the faust, its not like you have munitions to spam flame nades at the start specially since you are using medkits. |
I have been using airborne recently and I think it just needs a few tweaks.
Pathfinders seem ok to me, maybe just a slight reduction in reinforcement cost, and would be great if they could lay mines.
The scouting they provide at vet3 is definitely worth it, use it with camouflage and hold fire to get closer and sneak on unsupported MGs.
As for the rest of the doctrine maybe a manpower reduction on the MG and AT gun drop since it needs to be crewed and bring the AT gun down in Cps comes to late vs the p2 so must always go capt vs OKW.
Paratroopers are fine I tend to use them as replacements for lost rifles.
The p47 needs something, better accuracy vs medium armor and either cost reduction to match its performance or some other buff. |
Trying out this opening T1 with 2 penal and conscripts into either T70 to counter mg, or m5 to counter heavy infantry builds, back tech T2 for mortar and ATgun.
Since I have radio intercept with armor assault i know what my opponent tech is so fast T2 if he goes for p2 or mortar if he starts with heavy mg play
Biggest weakness so far is vs heavy mg play and elite inf like ober, doesn't seem so viable vs ostheer at least with armored assault. |
Well I think the shrek could get a cost decrease its not like you can spam sturms they are expensive and as 4 man squad, can get wiped easily.
I agree its a pain that you cant pick up weapons with STG volks while the panzerfussiliers with g43 can still pick them up.
As for obers they just come way too late by the time you can build them you already have all the infantry you need.
The tanks are also very expensive considering these days you have to rely a lot more on light vehicles and the truck upgrades also cost fuel, you probably need both med and mech trucks before going for tanks which makes obers really late.
I would like too see obers moved to med truck but keep LMG locked behind 2 trucks so they don't start owning fresh squads right of the bat, this would lower the volks spam because you could have a reliable infantry alternative, right now its spam volks or any call in infantry |
2v1 no problem lets just abuse the bug and I took out 2 stuarts but that doesn't matter.
They should just lock this doctrine out of the game until they fix this, take your time and get it right in the meantime just lock this doctrine.
Right now we are at the US mercy only win if they allow it. |