I do like the new tier buildings with the units into it. the 12 dmg profile on the volks is good, finaly they can give you a punch in the face, without being run over. Although I do feel that if they keep the same dmg/accuracy that it has to be atleast 260 mp for that. |
remove the cost adjustment of the schrek. 70 ammo is just too less and too spammable with the 100% income. And please, please when will our MG34 become non doctrinal. It forces you in 2 doctrines, which is just plain stupid. Also Jagdtiger price adjustment? it's even easier to get than a Elefant/ISU-152. I'd say fuel to 260 to be in line with the other heavy tank destroyers. |
This is out of control.
I just wanted to get some un games today as Ostheer to try fun strats.
But the Brits mines are completly insane.
I walked on 3 times with Pios, and PzGrens.
Result?
All 3 squad wiped.
I belive it's not only issue with Brits mines cause one day OKW mines, during one game, wiped my full health Shocks and Cons.
Im fine with killing 3 models, which leaves chance to escape but it is damn insane when ~ammo AT mine is wiping left and right.
Long long time ago there was a problem like that with SU mine. 35 ammo for wipe. It was fixed, but Im afraid somehow this issue is back again.
Is it true that some time ago Relic increased radius of mines to prevet "ghost" mine doing nothing to the tank? Ive never checked it but it seems, this may be the source of the problem.
+1 |
Have to agree with Domine, I've lost many JP4's and killed lots of tanks with JP4's. Not really a problem, except what I said earlier the recloack time should be a bit longer. |
Nope |
That's not how balance work. You fix things that are broken and you buff/nerf things that are imba.
It's meant to be used for ambush, not for an improvised smoke/cloak device. There's almost 0 cooldown to activate/deactivate and it re enters cloak after 5s (same time it takes for it to fire till vet 3).
Fix:
-Add a 5s cooldown upon activation
-Move in combat status from 5s to 10s
-Increase penetration by 25%
-Vet5: change 150% damage bonus to 75% damage bonus. Keep the insane 150% accuracy/penetration. This way it deals 280dmg instead of 400dmg.
Yes on 5 sec cooldown, no on rest of the changes. You've to keep it alive for a long time to reach vet 5. It's the fast cloack that is gamebreaking |
Seriously, you can avoid 90% of them without minesweepers.
How? By micro.
Most of the time, demos are placed on points, where you have vision.
So if you just send a squad and they automaticly go in to the middle, then puff, but micro them by ordering to cap point at the edge and there you go, useless demo.
Of course, better player can forsee that and he will place demo at the end of the circle on the side closets to enemy. Solution? Go around and cap from his side.
Another way to dodge them is to jump over fences. For example Faymonville, right side fuel point has small way thourgh fences. Perfect for a demo. Solution? Jump over fence. There are many places like this, perfect for demo, but easy to feel them.
etc...
etc..
etc.
You need to have game feeling where demo should be.
+1 this is mostly the thing I do. Not losing that much to demoes. |
indeed out of cover would be fair, then you've to keep your eye on it actually. |
Comet is way better than you think, can take on Panthers without that big of a problem. Don't know where people are getting it from that the Comet is shit. |
almost the same armour as a IS-2 and KT at vet 2 kappa |