I have a better idea.
Now, that OKW have no penalties and STILL cheapest teching in game(cheaper then USF with considerably more powerful units in the tiers, especially schwerer HQ) with most benefits, why not put additional benefits of trucks(medics, rep crews, ZE GUN) as side upgrades?
This makes some sence
+1 |
The truck is a nice added thing, only fact that currently the fuel went from 40 to 0 makes it hard to get your Tier structures up. |
although the fuel start nerf is a bit too much of the good thing. I think the ammo cost have to be adjusted to 100% |
Panther is not a really big deal. ATG and SU-85/SU-76 can make good work against them |
Nerf crush for M10 and Cromwell those are just rediculous... |
+1 |
I'm with AchtAchter on this one, yesterday I had a Panther in a 1v1 and the AT guns crippled my tank. Although I accidently pressed the wrong unit to micro on my keybinds and moved it in, it got wrecked so hard by AT-guns. It is easy counterable. |
I also would like to see a increase in vet 4-5 to make them better and justify their longer time to reach. |
Just tried some OKW with 0 fuel. Whoop Whoop relic what did you think? Getting MG locked on almost every fucking part with a house. Can't burn them out anymore and thereby losing too much area. Which also makes it harder to get Sws truck ---> tech. Please revert it and make T1 - T2 a bit more expensive in fuelway. lets say 10 more fuel for T1 and 20-25 more fuel on T2? Therefor I still can get my tier structure easier. This would (in my opinion) let the Flak HT and Luch come out later by approx 1-2 mins. |
Kappa, attack ground shit is irrelevant to this. No L2P issue here. |