Leig aren't really good vs buildings with the small aoe profile. Before this the best clear was sturms on the bad window side or the ambush nadee. This grenade however throws really fast for what it does, should prolly lower speed
Have cleared enough buildings with it. You don't have to kill all units, but already firing with 1/2 LeIG's on it does the trick. Scare the shit out of them and a free road to happiness. |
During Kappa, then I understand why he's unavailable to play |
You don't use Ele on Trois Ponts, right? So you won't find any trobules on that map because it won't be there or ot won't be effective.
By saying that the maps are problematic, ale open maps should be removed.
No minsk, no rails, no kharkov, nothing.
It is used only on open maps to squeeze best of them, but on the other hand you can't remove 50% of the maps.
Kappa, You know exactly what I mean mate Don't have to explain it I hope |
Problem with Ele and Jadg is obvious.
Flank with mediums is really dumb advice but on the other hand it's the only way.
But problem lies just here.
Many, many times witch such assault you can bring down Ele/Jadg to almost no health while loosing everything.
Huge bleed - no bleed at all, just repair.
I had countless games on Minsk where we tried to assault Jadgtiger with P-47 + Mark Target + Suicide mission for 2 Jacksons AT Guns and other stuff.
In other words - big push from all sides and the result was quite the same most of them time.
JT survives with almost no health while ammo is gone for P47 and MT, Jacksons are dead, AT guns are decrewed.
Huge bleed in MP, ammo and fuel for nothing to trade.
Is mainly a problem of the map, not of the unit itself |
It's definitely a combo of the two arguments, but the fact alone that a certain unit bounces more than 50% of all anti-AT stuff the allies can throw at such a tank (in particular the JT) is not a great thing. With the recent change of adding different tables for different units, they can easily make medium tanks not penetrate that much while infantry AT as Zook's and PTRS penetrate more consistent so there is an actual counter to these units rather than going all in.
I agree that maps are an issue, but I think we all know that the map pool is not likely to change drastically in such a way that the JT won't be dominating half of the map pool.
Don't get me wrong, I'm not saying that JT OP but it's the game design that's bothering me. I'm not a native speaker so I can't really express myself as good as Machine, but II really think he makes perfect sense.
The Jagdtiger has the same problem as the Churchills have atm too much armour and too much health. (Churchills are even worse) |
Very well written argument. I +1 this completely.
RELIC READ THIS GUY HIS REPLY, SOAK IT UP AND CHANGE IT
It's hard indeed to counter the units, but their manouvrability is just shit. When he has to change it's target or have to move his ass so it doesn't get hit on the ass it will get lots of problems. I agree with TheMachine but I got more feeling for the argument of Looney. The maps are probably 70% of the win for these units. The only urban map the JT and Elefant was good on was Sittard and the only position to use it was the middle VP since it could only hit there. It just need open spaces. Luckely the JT doesn't have shoot through buildings anymore. |
After shock value falls are 500% better than shitty partisans
He wasn't probably talking about Fallshirmjägers. Falls are in my opinion way better, eventhough you've to vet them to become strong. |
Stormtroopers could use some love indeed, currently they have to upgrade their STG's which cost a whopping 90 ammo (or even more, haven't played them for a long while) and are just half that good as Party(sans) |
MG42 doesn't pin the whole blob? |
The stun plus it's manouvrability is mostly of the time it's deathsentence. It will probably be fine. If it's not then there shoulr be eome tweaking. Time will tell |