Thread: Penals22 Sep 2015, 14:27 PM
So, we now agree that pretty much ALL stock army units are worth their cost and are worth buying in atleast some circumstances...
Except, Penals
Seriously thought, with the current vet 3 buff for cons theres just zero reason to use penals.
I propose some received accuracy when they vet up OR just buff their stock rifles.
Or perhaps buff their flamres? I wouldn't mind penal flamethrowers doing more damage than all other flamers to make them more uesful.
I tried using them a few times, and theres basically zero reason to use them since combat engineers get flamers and conscripts get good scaling now anyways..
Perhaps give them a bit more KAPOW on close and close-mid range, would make them way more useful |
No single arty should kill an OKW truck, period. Bring it down to 25% sure.
One of the perks that OKW has is their truck system, and its a perk that they need with their resource deficit. Being able to wipe an 80 fuel or 40 fuel TECH STRUCTURE off the map instantly is not balanced. This isn't a bunker or a trench or emplacement we're talking about its their tech buildings. Just like the V1 was the most powerful arty in COH1 it couldnt kill a Brit truck in 1 strike either. It's not like OKW can just rebuild the truck instantly, you have to wait several minutes and then invest the fuel and MP again. You can basically cripple them in 1 strike for the rest of the game. So now you're saying take one of the few advantages that OKW has away and make them build all their trucks in their base while Brits and USF can just park in the middle of the map with a tent and a mobile Major/Medic Truck? Sounds super balanced to me!
It's also stupid for an arty to cost 325 Muni... The solution is simple, BALANCE the arty and adjust the cost.
+1, that's exactly how I think about it |
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It is much for OKW. Keep the fuel income in mind. People are just annoyed that there is no counterplay, you can not protect from that. If you lose a tank to IL-2 bombs that fine because bad micro, went over a mine or whatever. But this situation is just like back then when scavenge arty was destroying the USF base.
It's indeed mainly the point that there is no counterplay to it. A fast recon sweep or commando drop inside that area and KAPOW 15 seconds later bases down... if the flak emplacement shot 3 of the 7 planes down then it would be something different, but the current AA capability of all units is just crap... |
Elloes Welcome to the community and multiplayer scene! |
What game modes are we talking about here because I can only recall it destroying a truck once in a 4v4. Most people are playing a different commander from my experience.
All games I've done with 3v3-4v4 it uses the goddamn commando doctrine. So I meet it every time. 1-1 2v2 I often see the Vanguard (understandable) |
I've seriously never seen that happening. How much ammo did you have? Since it has more effect while you have more ammo... |
No Iron
I tried yesterday it. I put MED and REP next to each other byt distance of heavy tank.
One was destroyed, second was brought down to 60% HP.
Give OKW 40% resources from self-destructing - solved.
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Still that damn 120 ammo incendiary burning all emplacements
I hope that I've that luck then.
Schwerer + Med HQ with quite some distance. KAPOW down, and not once, but multiple times. Every time with a bit more spread between them... |
A bit more dmg and a bit more supression would make it better. |
how about spreading your truck emplacements?
If you spread it to the amount that normal arty wouldn't damage the 2nd truck it wouldn't even be enough. It has to be a huge amount of space. |