Maphack exists, i personally have checked and documented many cases and know that very good players such as helpinghans use it
On a more serious note maphack does exist, and if relic wants coh 2 to be esports they better do something |
Seriously, rifle company literally makes no sense for this doctrine anymore.
Better rename it to rear echelon company or urban assault company or somethnig like that.
Rifle company is stupid since it barely has anything to do with riflemen. |
This camo looks like something you would actually put on a vehicle. |
Axis have 80% winrate in 4v4 3v3 for months
It's fine guys ,L2P, axis wins more because there are more axis players.
Fast forward 2 years. Winrates for randumbs now at 50/50
Allies OP. Nerf now.
Honestly, does balance matter in 3v3 4v4? It's for fun, not for competitive play. I mean aside from calliope/pwerfer spam, i think teamgames are fine mostly. |
Kv1 feels like an t34/85 with a lot less firepower and mobility.
kv2 fails in both modes, and has not enough range for static mode, su 76 barrage has more range!
kv8 has the same damage as all other flame weapons but with less armour and less range.
b4 just has a ridiculous spread and broken animations.
m42 doesn't need to be forgotten, what if it becomes something like an static t70 countering early inf and armour, its going to be outgunned in mid and late game anyways, and it could be useful this way.
t34/76 is an xp feed and a waste of fuel and man power it comes late and has no place in the current game, and for 300mp it's not spammable no matter what. also one single good tank is always better than 2 or 3 mediocre tanks, just loock at the map design.
penals are lacking a role or some fixes to the current one.
su 85 isu 152 and is2 are mostly fine but they could be better designed to sinergy the current factions and the state of the game.
soviet mortars are outclassed by all their counterparts.
Disagree regarding a lot of options, nowadays soviets are restricted to 2 or 3 commanders if they want to be on par to other factions power level. any other commander puts you in a disadvantage. T1 is dead i agree on that, panzerschreck and faust denies any m3, snipers are a downgrade compared to other snipers and penals are in a limbo, T4 is also in a bad shape feeling like the T3 of other factions with units not really shaped for late game. Im tired of the win before late game or you lose. because the inverse situation is not existen and axis early game is not bad at all compared to the situation of soviet late game.
No matter what soviets are the most precarious faction of all. they have a lot of forgotten useless units, the worst vet abilities, they are commander dependent and have the biggest number of useless commanders, they also have the most bugs. they fixed guards after years!
a lot of units pale in comparison of their enemy counterparts in performance, they have 2 crippled tiers, they lack AA and late game armour.
Hey but soviets are the most balanced faction of all, now go and play british because all allies are op.
Soviet faction is restricted to 2-3 commanders if they want to win. It's always been like this, and for every single faction in the game. It wont change. |
Soviet faction is "mostly fine"
They have alot of viable options, but the problem is that T1 is completely dead in the 1v1 meta.
Penals are trash, no point in making them over cons. M3 scout car is iffy.
Hell, even snipers could use some love. Their 2 man low health is honestly a disadvantage now since they share the health, making them very valnuarable to AOE weapons, also whenever one dies its a 90mp loss, so if they keep dying its a massive MP bleed. In comparison the brit/ost sniper has 82 health on one model, making them survive direct nade shots, mortar shots, katy/pwerfer shots, also due to the way 6 man scaling works, soviet units generally do 2x less DPS than their respective counterpart at long range making soviet snipers extremely fragile in comparison.
Seriously, their health should be raised to 60. That would solve alot of problems.
I dunno, either raise their health to 60 or just make make it 1 man 82hp.
B4, m-42 need buffs.
Other than that is fine i think. |
It's damage is the same as MG-42 (somewhat better) suppresion is basically the same as a maxim.
Most expensive mg in the game for 300mp... |
OLD okw. New OKW is just a horrible mess in so many areas that its not even funny. |
Nice balance posts. SeemsGood.
In all honesty, making the Sherman calliope not be able to have crew hop out is an option. Increasing cooldown is also an option.
We should all be used to this. Relic release a commander every now and then which is quite broken in the sense of being extremely powerful. The nerf hammer will come next patch. (See Tiger Ace, Windustry and Crocs.)
Another nice option is to change the Pwerfer/calliope rockets to not have 2-3 times the radius of a katyusha rocket.
Seriously, just make calliope rockets do the same damage as katyusha rockets. There, fixed. |
Looks like the mods have gone full politically correct SJW here
He's from sweden, so it's no su rprise he is offended by everything and also has to be politically correct.
Why is swiftsabre a mod again? All i have ever seen from him is censoring/banning people for making jokes, taking it personal and going hyper defensive when people complain about his nonsense. Mods are supposed to act profesionally, not act like a spoiled crybaby when their actions are questioned. Not mod material at all , IMO. |