you stick your forces together if your opponent goes M3, your opponent sacrifices some map control by going M3, you sacrifice some map control by keeping your forces together.
|
t-34/76 + SU-85 combo would be INSANELY INSALELY OP....
The soviet faction is not unfinished.
You go either T1 and T4 or T2 and T3 or T2 and T4 (t1 t3 not good because no real anti tank) and you get a doctrine to fill in the gaps.
This is never going to happen. Sorry, but just because you want soviets to be a copy of amerincans in Vcoh doesn't mean soviet are unfinished.
T-70 is better againts INF than the t-34. Its good if you have a map control advantage and you can finish the game off fairly quickly. |
And I also would want to be reflected the famous word Quality over Quantity for ger and sov infantry, but hey, 4 men(1 armor) vs 6 men(1 armor). Where is simulated there the Quality?
no matter how well trained you are, it still does not make you less harmable by bullets.
A bullet from an untrained conscript in a grenadiers head still kills just as well as a bullet from an experienced grenadier.
Quality vs Quantity is simulated by giving grens 50% more DPS. |
apparently jaigen wants a panther that simply wipes soviet armor of the floor no matter how he uses it.
The panther 1v1 loses to an IS-2 slightly (unless your retarded and just rush in your panther)
Panther has 800 health IS-2 has 960 (panther gets more if vet 2)
Panther has 240 pen vs IS-2 220
Panther has 270 armor vs IS-2 340 (panther vet 2 gets it slightly more than 300)
Panther has a higher RoF than an IS-2.
Panther is fine for example (bit too expensive tho) IF your opponent does not use call in tanks, by the time you have your first panther out, your opponent has 2-3 t-34/76s. If he has 2, your panther has an advantage, if he has 3 your panther is at a disadvantage.
However, why get 2 t-34/76s if you can get 4 t-34/85s for the same price?
And why get a panther if you can nearly get 2 tigers for the same price?
Do you guys see the problem?
Call ins.
If call ins were made to require t3 or t4, soviet mines far blast radius would be reduced, ISU-152 and elephant got their range reduced, maybe M3A1 had slightly less armor the game would be beautiful. |
it's not going to happen.
This would require to pretty much redesign the entire game in terms of how almost all units work. |
What I find sad about the Panther is that the whole vehicle has become some sort of defensive support unit. You can´t use it offensively. If you use it to attack and one or two Soviet tanks appear you have to hit the reverse button and drive straight back to your base. Otherwise you go down with five shots.
Nowadays the Panther is best parked somewhere in the hinterland of your forces to deliver a killing blow to already damaged T-34s. Something that the Pak can do way more cost efficiently.
Welcome to the world of soviet armor.
However i do agree that panther needs a SLIGHT cost decrease. I dont think you understand the panther has 240 penetration and has the range of a stug. The only thing that outranges the panther is SU-85s and ISU-152. Everything else the panther can outrange.
To compare, su-85 has only 190 penetration!
Also, its the almost the fastest vehicle in the game. It has the same speed of an t-34/85 and the t-34/76 slightly beats it in terms of speed.
Also, i like the fact that stugs have anti infantry capability this patch. Its one of those things that make them viable now even in a 1v1. Stugs shouldn't be an su-85 copy with shorter range. |
you know, the more we go forward, the more coh 2 org degrades into the official forums.
Now we have a bunch of people complaining about balance and insulting each other, calling each other fanboys providing zero information, having very few played games and have 5 digit ranks..
Luckily, relic understands this and only listens to people that have atleast some idea about the game.
|
Can some 1 please ban this imbecile. Its because people like him that germans have been whined into a useles nation. He constantly trolls every thread and personally attacks everyone that has any opinion that differs to his. He does it on the official forums too.
the only person that needs to be banned here is you. |
1v1 snipers are fine.
Keep in mind that even non upgraded grens can do decent damage to soviet snipers at range. G43 countering snipers might be over, but now use LMG 42 instead.
If he gets more than one sniper in 1v1, you can just make lots of grens and just simply walk forward, yes you might have to retreat 1-2 squads. But in the end you will force the snipers away.
Keep in mind that a gren squad almost does 2x more damage than a cons squad at range, when you factor the extra damage, the soviet sniper doens't really have any survivability advantage at all. |
it is far far from dead.
Its the 30-40th most played game on steam. The players swing between 3000-5000.
I hardly call that dead. It is still the N.o 1 ww2 rts when it comes to players.
Also, WW2 + rts just doesn't amaze many people, unfortunately, in general WW2 games are way out of flavor these days.
Look at red orchestra 2, that not only had a free weekend, but was free if you picked it up during the weekend, if you got it , it was free FOREVER.
Yet still in 2 weeks of being completely free, it once again dropped to the 1000-2000 player range.
The reason why coh 2 is not popular is because 90% of vcoh players played nothing but 4v4 brit scheldt annihilation slugfests. COH 2 is not the game for this kind of crap. Hence the low playerbase.
The game could be completely pay 2 win, could have way more horribly unbalanced commanders than it has now, be 100% RNG, but if they added proper player lobbies, the playerbase would skyrocket.
Look at war thunder, horrible damage models, flight models to the point that a bomber can outmanuever a fighter, yet has way more players than COH 2,granted war thunder is completely free, but red orchestra 2 was also completely free to pick up recently.
|