it's not that the infantry support gun is OP, is that the american howitzer is complete shit. |
this arty is for static enemies, try using it on trucks or HMGS
I understand that, however the HMG can simply back up and reposition like 5 meters to the side and you just wasted 180 munitions since it has no spread. |
So yeah, this call in arty is completely useless. It comes at a pretty high cost of 180 munitions, has almost no spread, and takes forever to arrive. I think that it needs to arrive faster , because you won't kill anything with it because it takes a VERY long time to arrive and unlike other arty, it has no spread which means it will never hit anything.
Now i don't want to be one of those guys but...
I loved the arty strike from infantry company in coh 1, it was very usefull and it punished opponents who didin't react fast enough very hard. |
honestly, for 175 fuel, the panther deserves some anti infantry potential i think.
As okw, it is always better to just spam pumas rather than get a jagpanzer. |
Nope. |
I said it several times now already.
Fallschirmjäger cost 440 MP to deploy. The squad costs only 380 MP itself, 60 MP is for the opportunity cost (deploy from buildings). The upkeep (popcap) is the one for a 380 MP squad. The reinforcement is the one for a 380 MP squad. Besides that one initial 60 MP they are a 380 MP squad.
Same for Paratroopers. Those are 6 entities with each 56 MP cost, (Riflemen are 5 entities with each 56 MP cost). 6 * 56 = 336 manpower. That's the actual value of the squad. 44MP are for the opportunity cost of them dropping out of the sky.
Why I say they overperform with upgrades? Cause already without upgrades they deal similar damage to PGrens. With the upgrades they are flat out better, even though they are cheaper.
Comparing them to Grenadiers:
As usual from 0 to 35 range in 5 range steps the DPS for the whole squads
25.49 23.19 21.48 20.14 19.03 18.08 16.84 15.79 Grenadiers + LMG42
46.24 43.69 33.80 28.80 25.72 24.67 24.70 24.67 Paras + 2 * M1919A6
Grens are 7 popcap and Paras are 9 popcap. Grens have 30 reinforcement cost and 240 value, Paras have 28 reinforcement cost and 336 value. If you divide it by value that means:
0.11 0.10 0.09 0.08 0.08 0.08 0.07 0.07 DPS@range/MP LMGGren
0.14 0.13 0.10 0.09 0.08 0.07 0.07 0.07 DPS@range/MP M1919A6Paras
Looking at the values you see that the Paras do more damage than Grens per point manpower. Why is that problematic? Because the squad is also bigger. Usually a bigger squad should have a comparably lower damage (See gren vs Conscripts balance. Cons have less than half as much dmg as Grens, yet both squads are pretty even until LMGs).
So yes, they have a higher up front cost (~44 MP) and yes their upgrade is 120 munition. Yet those costs are really really small comparable to how great their performance is. The initial cost is usually only important in the beginning, while performance per cost is important mid/lategame, as a better performance per manpower will allow you to not only field but also sustain a stronger army (less MP upkeep, less popcap). Besides that value / worth of a squad is important for the speed at which they gain veterancy, but also for the speed others gain experience when fighting them. A better performance per MP means that the squad vets faster and gives the opponent less experience.
And just as a hint (since I guess this interests a few people) let's do the DPS per cost comparison again, but also with Obersoldaten:
0.11 0.10 0.09 0.08 0.08 0.08 0.07 0.07 DPS@range/MP LMGGren
0.14 0.13 0.10 0.09 0.08 0.07 0.07 0.07 DPS@range/MP M1919A6Paras
0.08 0.08 0.08 0.08 0.08 0.07 0.07 0.07 DPS@range/MP Obersoldaten
As you can see, Obers are the worst out of them. 10 popcap, 400 MP value. This is only DPS, they still can take a lot more damage than Grens, why they perform better than those usually, but still worse per cost than Paras.
I really hope that explanation helps to show you why I think paras are overperforming. It's off topic, but after putting so much time into writing it I felt it would be a bit of a waste to just sent it via private message. Please continue with the original DESIGN discussion after this post. If you want, open a balance thread on paratroopers to continue this discussion. Thank you.
Well, i won't argue with a strategist, so whatever, okay, nerf paratroopers, make them useless.
I guess USA isin't supposed to have an early game advantage and infantry advantage. They are supposed to have equal infantry while having the worst armor in the game. |
Seriously? A very expensive unit (380mp), that also costs an incredible amount of munitions (120!) to be effective is OP?
Wow. Airborne without the lmgs are completely underwhelming. Thompsons are also quite underwhelming. The lmg is all they got going for them. So i don't know. A 380 mp +120 munitions unit beating a 400 mp unit seems pretty fair to me. And the airborne don't beat obersoldaten hands down, they are slightly better. I think its fair. |
The further bonus is that you won't also have to face the lieutenant (who also has good early game presence) which serves to relieve the massive early game advantage Americans currently possess.
While buffing Grens is not my first option, I certainty don't feel like they are performing adequately compared to the other basic infantry of factions. Volks have the advantage of being more durable. The American rifle beats the Grens at all ranges. The Gren vs Conscript match up is alright (which is why I'd hesitate to buff Grens, just throwing it out there if Relic doesn't want to touch riflemen).
- I'd rather see American riflemen nerfed in some way.
Playing defense with MGs wouldn't be so much of a problem if 60% of the maps didn't favor allies so much and punish that play.
keep in mind that buffing conscript DPS by like 7% was all that was needed to make them equal. Previously, grens in light cover at mid range would beat conscripts at green cover. Grenadiers have the lmg 42 which scales incredibly well, conscripts get nothing. Maybe they should get that tiny little advantage in the early game for being completely useless later on?
I would prefer if rifle long range DPS was slightly nerfed.
Also, the M15 going to T2 and pack howie going to T1 would be interesting. |
seriously? Buff grens? So you want march deployment all over again. Wow dude ....
AA halftrack needs a fuel incrase to like 80-90 fuel in my opinion.
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I don't have an issue with blobbing. Blobbing is easy to counter. And by the way, if you blob, you sacrifice for example map control. |