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Thread: Panther Rework Idea1 Aug 2014, 19:45 PM
Well, i don't really want to see the amazing penetration or the range on the panther go. So i think it could keep its high cost, but get some anti infantry , say like the OLD PIV before the buffs. In: COH2 Balance |
Thread: Panther Rework Idea1 Aug 2014, 19:24 PM
How i would like to see the panther. Anti infantry made like the OLD PIV before it got the scatter buff. Price cost to 155 fuel. In: COH2 Balance |
Thread: Patch: July 31st1 Aug 2014, 18:52 PM
Yeah, i'd be fine with its current performance if it had the old cooldown. In: COH2 Balance |
Thread: Decrease please the Anti Air efficiency of OKW..1 Aug 2014, 18:02 PM
Ok, please inform me, where did these elite soldiers come from? From the dead? They were called "elite" because they received the best equipment. Most of these divisions were completely annihilated and reffited many times. Also, i don't really see how germans were better kept at keeping their artillery alive while their armies were constantly being trashed around in 1944. And indeed, about the MG, it is reflected in vcoh, because a single rifle squad got 2 bars. Like i said, soviets also had alot of light machine guns, yet in this game , they are given only to "elite gaurds" , or strangely, partisans. And by heavy mg42 usage, is that the germans relied on their machine guns. In the game, volksgrenadiers couldn't really stand up to rifles, only in long range, and with bars volksgrenadiers would get shredded. Of course in vcoh there were also grenadiers, but they were another story. Please link me to a source where you say germany fired more shells, i would definately like to see it. Oh and i'm not really being aggresive,if you got other sources, please link them. Right now whenever i see,i see that the soviets had a very considerable artillery advantage. And the germans made plenty of machine guns, i looked at wikipedia, now i know it's usually not a very reliable source,but i found that germans made some 400000 mg 42s and over 550000 mg 34s. So plenty of machine guns there. In: COH2 Balance |
Thread: Decrease please the Anti Air efficiency of OKW..1 Aug 2014, 10:58 AM
Yes, but all that can be done also being realism. Imagine this, german grenadiers would not be as good as conscripts, because 6>4, however german MG 42, would be much better than maxim. That would encuorage less spam and combined arms. Maxims would still be built, they would still suppress infantry, but deal overall much less damage than the mg 42. T-34/76 would have more armor, but a considerably less powerful gun than a PIV, and the panzer IV would scale better, due to having a big armor bonus at vet 2. VET 0 PIV is the G version , VET 2 PIV is the H version with upgraded armor. All in all, these vehicles would be mostly equal, with the panzer IV having some slightly better features (extended vision range, pintle mounted machine gun, good scaleability because of vet 2) while t-34/76 would have overall similar stats however be much faster . Something like this for fuel cost 110 for t-34, 120 for PIV. Overall these vehicles would be quite equal, but also much different at the same time. However, germans would have the STUG, which would have more armour than the T-34, a better gun,and HP buff to 640. but overall would have a big minus, lack of a turret. The t-34/85 would outclass all of these vehicles, however, the stug could still go toe to toe with it. And of course panther would easily destroy a t-34/85, and be more or less comparable to the IS-2, with panther being mostly equal in AT power, however IS-2 would have a slow reload,making it less good in tank fights, however would be perfect for anti-infantry duties. and panther would have decent anti-inf, (slightly less than say, a PIV), overall IS-2 would still win vs a panther, however, panther would just be slightly more expensive than a PIV, say, 150 or 155 fuel and IS-2 would be a very expensive 240 fuel tank. The tiger would be somewhere in between the panther and the t-34/85, somewhat better than the t-34/85 in terms of armor and firepower and AT power, but not as good in mobility and cost. While the panther would beat the tiger in terms of armor, AT power, speed, but lose in anti infantry firepower. After all, the panther should be overall better than the tiger, why? Because of high tech cost of T4. ZIS-3 could have it's barrage for free , however, penetration would equal the t-34. Pak 40 would still retain its very strong penetration, TWP would be fixed. So in the end, zis-3 would not be very effective againts againts heavy armor, but rather be a good artillery piece + decent AT. While PAK 40 would still be quite effective againts all tanks, and possible only struggle somewhat againts IS-2. The su-76 would simply be a ZIS-3 on wheels, with 400 hp (not the 320 hp it has now), and su-76 should have direct fire effective againts infantry, however it's range nerfed to 50. SU-85 would just be a t-34/85 without a turret, so it would come cheaper, t-34/85 would cost 140 fuel, su-85 would cost say 120. 50 range, same as a panther, stug. However it would also get the AI performance of a t-34/85. It's mobility would also be buffed. Of course, big minus like the stug, no turret. Or to be honest, scrap the whole shitty idea of tanks having different ranges. All tanks and at guns = 50 range. Only exception would be isu-152,elephant,king tiger,jagtiger Everything can be balanced and ALSO realistic at the same time, you just have to think and it will work. In: COH2 Balance |
Thread: Decrease please the Anti Air efficiency of OKW..1 Aug 2014, 08:49 AM
Well, i don't want a documentary, they can make certain things ahistorical for the sake of fun/gameplay, but i would like them to atleast get the basic facts right :/ In: COH2 Balance |
Thread: Post 7/31 Patch Katyusha Test (see vid)1 Aug 2014, 08:14 AM
But Stuka is more expensive so you can have 2 Katyushas while OKW player will probably never get 2 Stukas unless team game or at great advantage over opponent. You can get a stuka earlier than anyone can get a katyusha 8~ minutes. In: COH2 Gameplay |
Thread: Rework artillery - an idea1 Aug 2014, 08:04 AM
I would also like this idea, mines, mortars , rocket ary, howitzers should all do suppresion. I'd also like for the very big guns on tanks (IS-2, isu-152 - to also do suppresion to infantry) In: COH2 Balance |
Thread: Post 7/31 Patch Katyusha Test (see vid)1 Aug 2014, 08:00 AM
120. In: COH2 Gameplay |
Thread: Decrease please the Anti Air efficiency of OKW..1 Aug 2014, 07:20 AM
The Germans still had a lot of elite units and veteran soldiers in 1944, until they lost most of them in the massive battles from operation overlord and bagration. No they didint really have alot of elite troops at all. German quality of troops was best in 1941, then got worse and worse starting from 1942, this is nothing unusual, they simply died fighting. The soviets do have a shortage of artillery, for example, look at oberkommando, they have all kinds of off map arty strikes, scavenge doctrine, breakthruogh doctrine, and these are pretty much the best off map strikes in the game, this is something that should belong to the soviets, not the OKW. And what do the soviet have? ML-20, B4 (which is horrible), and incendiarty, no real off map barrage. And by 1944, most planes were BF 109s, meant to fight allied bombers and ground attack aircraft and of course enemy fighters, the attacking capabilities of the luftwaffe, in 1944, needless to say, were completely worn out. It's interesting how COH 1 from a historical perspective made alot of sense. Allied airpower (airborne doc) was very well reflected in the game. Allied artillery superiority (howitzer, off map artillery and calliope was also reflected in the game. Wehrmachts heavy usaage of MG 42 was suprisingly, also reflected in the game (mg 42 was amazing) and generally even the small things, like volksgrenadiers havigna higher allocation of automatic weaponry was also reflected in the game (squad leader had mp 44, it acted like a k98, but it was added a nice touch) Panzer elite AKA Panzer lehr division, which had all of it's battalions equipped with halftracks (where most mechanized divisions only had 1 battalion and rest trucks) was reflected in the game with panzer lehr having a crap ton of halftracks and other light vehicles. The brits, well the brits did not make too much of sense, but atleast they made more sense than the soviets, because the soviets in this game are completely out of place in historical terms. It's probaly because relic overdid the whole stereotypical and cliched portrayal of the red army WHERE IN SOVIET RUSSIA WE JUST CHARGE ENDLESSLY INTO GERMAN MACHINE GUNS BECAUSE WE STUPID AND WE ALSO FIGHT WITH STICKS HAR HAR. Oh, and it's also interesting how there is smoke canisters modeled on the t-34, yet the german tanks which don't have them, are the ones who get them in-game, it's very clear why they did this. And it's also very interesting how OKW is supposed to be elite faction, okay , lets say these veterans came back from the dead or that OKW is some panzer lehr division or something, however , they do not have a single halftrack. The very HALLMARK of an elite force. In: COH2 Balance |
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