I understand you perfectly but it seems you don't.
So I ask again, what issues game has encountered which were worse? Since mortar is far from them.
Sniper in M3?
What else?
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Thread: Ostheer - The Dead Circle vs USF23 Sep 2016, 12:45 PM
In: COH2 Balance |
Thread: Ostheer - The Dead Circle vs USF23 Sep 2016, 12:02 PM
You said it's not even in top 10 so I wonder when was a time when OST vs USF matchup was even more broken than now. Not if tubromortar which doesnt let you use infantry at all is not even top 10, then you must have some really, crazy list. What's more, your view is very, very narrow. You only look at the mortar but you don't see overall point, how this mortar syenergizes with mobile Rifles, AA HT/Stuart etc etc In: COH2 Balance |
Thread: Ostheer - The Dead Circle vs USF23 Sep 2016, 11:42 AM
Whilest the usf morter is frustrating, prehaps even cancerous, it is far from the worst issue the game has encountered. Huh, wonder what it's your top 10 Ostheer problems vs other factions then. In: COH2 Balance |
Thread: Ostheer - The Dead Circle vs USF23 Sep 2016, 10:09 AM
Well, crushing T70 is lesser issue when compare to current USF issues. In: COH2 Balance |
Thread: Ostheer - The Dead Circle vs USF23 Sep 2016, 09:27 AM
I would choose crushing T70 over current state between USF and OST In: COH2 Balance |
Thread: Member pictures23 Sep 2016, 09:24 AM
I'm sorry, I just went through this whole thread and this is THE RAPIEST THING EVER TO HAVE GRACED ZEUS'S GREEN EARTH. I was going to say that but then I noticed you did it yourself Dem... spoilers.. Why so few? In: Scrap Yard |
Thread: Reanactment - Roman Empire23 Sep 2016, 09:18 AM
Really neat hobby, thanks for sharing! Thanks __ As for the my helmet, this is how it was made step by step. This picture shows remains of the original from 5th century: (it's amazing how beatiful helmets were made in 4-5 century followed by 6 and 7 and then boom, early Europe with nothing else than simple piece of iron without any decorations, nothing. This in concept draw: And this is how it was made more or less: To the very end: In: Scrap Yard |
Thread: Reanactment - Roman Empire22 Sep 2016, 21:56 PM
No, I don't like killing animals in a such painful way In: Scrap Yard |
Thread: Reanactment - Roman Empire22 Sep 2016, 19:25 PM
Ok, so... This is my bow. 187cm, made of yew, covered with deer sinews with decorative rings also made with sinew. Draw - 70cm / 23kg. Range - 300m Range with good wind, even 350-400m. Penetration - well, it kills Based on Nydam finds. Same for quiver, copy of a find. Not my arrows* In: Scrap Yard |
Thread: Reanactment - Roman Empire22 Sep 2016, 19:03 PM
Yea, I meant 2 types of steel Tho middle one should be a way darker but 3 blades collapsed (one broke, one couldn't be hardened and in blade steels didn't want to combine) so he used more similar steel instead of completly different. It acts great. Flexible, springing but at the same time hard edges. Next time I will show you my bow Hmmm If I have photos maybe even now... In: Scrap Yard |
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