Make spread out button. |
It should be like OST Air Support fuel->muni. So you won't get MP income decreased, you won't get fuel income increased but you can just click to convert for example 200MP into 50 fuel. |
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No, and it's not only my problem. In AT game, friend changed from USF to SU, we saw bulletins in lobby, but during loading it turned out that he did not have anything from line up, despite he had in the lobby. All because of laggy changes in lobby.
Connection has nothing to do with that. It's all about recent patch. I have same connection since CoH2 release. Before there was not such problem. |
Once you start CoH2, do you click quickly into a lobby? I find it needs a few seconds to download all your loadout settings before you are good to go. If you go quickly into a lobby it is still downloading them—I've seen a progress meter for this on the top right of the player card. But doing it the latter way is a bit buggy.
Well, I see my bulletins in main menu but... Before that recent patch I havent have such issues. For example, when I joined lobby and I did not have bulletins, I just switched factions and it was OK. Now I have to wait even 30sec (!!!) to see that I switched a faction. Im switching to OKW, but in lobby I see myself as USF. 10 sec later Im finally OKW. Why the hell it needs 10secs?! It even more broken if I switch faction more than once. |
Since last patch I noticed very strange issue. When Im connected to lobby, I don't see my line up. Ok, so I switch faction and go back to first one to load bulletins BUT there is something weird. I still don't see any bulletins or faction is changed with a really really huge lag, 5-10sec, or I see myself as USF but with SU bulletins or if I switch faction 4 times in a few seconds, I need to wait even 20sec (!!!) to see that changes in lobby. For example. I want to play as USF. No bulletins. Switching to SU and going back to USF. Nothing. OK so I switch to OKW and go back do USF. In the lobby Im still USF (5sec since first change). 10sec and I see myself as SU, 18sec I see myself as OKW. Ok, Im still waiting, doing nothing and after 23sec I see myself as USF but with OKW bulletins! Ok, let's wait few seconds and finally I see myself as USF but without bulletins! CoH2 needs 5more seconds to load bulletins.
This is insane. I haven't had such issues before recent patch.
Sometimes it takes even 30 secs, sometimes 15secs and sometimes eveything is fine. |
Do i have to dig up into stats and show you the % for each AA vehicle ?
IF its not a problem. Last time I played 2v2 with double airborne, P47 were useless. Killed by Ostwind after 1 strafe. All the time. In 4v4 month ago I made flaktruck because of recons and P47. Never used it to kill inf. Only planes. 17 kills in 10mins. |
You think the IL2 is useless and the other skillplanes balanced and useful. Therefore to balance it we should go back to it's previous state.
AA is not instakill in this game, since it relies heavily on RNG.
Both P-47 and Ju-87 first salvo can't be dodge. P47 can miss but you can't escape from it's tracking. Single AT strafe targets ground, but if it's call on the edges of the map, it's REALLY hard to dodge.
Well, previous IL-2 wiping all infatry with 1 strafe is not something what we want. Neither P47 and JU killing vehicles in 1 strafe.
And 1 Ostwind behind the lines can deny P47 with 100% effectiveness. P47 will take 1 strafe and get killed by Ostwind. |
If AA meant an insta kill on planes if it's on the zone: sure leave them as they are. Since this is not the reality we live on, we don't need skillplanes to be in the game.
I guess for you it was completely fine the IL2 wipe plane which use to target units like the P47 or the strafe pin of death.
Offmap are area denial, not instawin buttons.
Flaktruck + Flak base or Ostwind are insta planes killers.
"I guess for you it was completely fine the IL2 wipe plane which use to target units like the P47 or the strafe pin of death. "
Sorry, but I dont get this sentence. |
AA units are vehicles, extremely squishy vehicles.
Do you want me to draw you a picture with detailed explanation what allied AA is and what JU does to it?
Ostwinds at least have no problem surviving initial strike of P-47.
that's why JU needs to be toned down so it won't kill medium with 1 strafe. |