It was OP, now it's UP.
20% for: main gun, engine damage, critical engine damage
40% for: shock crew.
This should also be related to the target. So these numbers should be about Tiger/Elephnat, King Tiger but vs PzIV or Stug it should be 30% for these 3 and 10% for shock (or something like that)
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Thread: Making ram useful again31 Jan 2015, 22:09 PM
In: Lobby |
Thread: Sturmtiger post changes31 Jan 2015, 16:00 PM
Sturmtiger needs buffs. That's for sure. Going for ST in 1v1 is suicide. It's really hard to catch something with it. The biggest impact is when enemy does not know there is ST and you will surprise him with shot around the corner or something like that but later it's just scary unit that does not shoot. In: COH2 Balance |
Thread: If you could ask Relic one question...31 Jan 2015, 15:34 PM
Cruzz is making balance modes on his own (very good ones) . Why You, as company with more than 1 person can't do that in reasonable time? In: Lobby |
Thread: The Community and Relic.31 Jan 2015, 13:17 PM
Did you guys know that COH2 is actually banned in Russia? Well, from what Ive heard, it was (is?) banned because of showing that Soviets were shooting to their own, retreating soldiers, but I don't know how antihistorical is that since it's truth. In: Lobby |
Thread: Kappatch 2 31 Jan 2015, 12:27 PM
Did you think about switching Kubel with MG and making Kubel 0Cp (or maybe 1 or with 1min cooldown)? In: COH2 Gameplay |
Thread: M8 Greyhound Canister shot is extremely OP 31 Jan 2015, 11:42 AM
Nothing is guaranteed. I had games where M8 wiped full squad 7/10 times but I also had games where it wiped only 1 squad per 8 shots. But you still have to pay ammo, while Luchs does not need to pay anything and it's a way more deadly. Hide inside building, make 2 raketens, keep your squad in reasonable distance. When I'm playing as OKW, this unit is little pain in the ass but I'm OK with that. Same thing for USF and Luchs. It's huge pain to deal with quick Luchs but it's manageable. Just need to find something to counter it or keep it at distance. Lure it with Obers squad and then step out around the corner with 3 volks or something like that. It's not I-win-button. In: COH2 Balance |
Thread: M8 Greyhound Canister shot is extremely OP 31 Jan 2015, 11:00 AM
If you think M8 insta wipe ability in early game is fine, than according to your logic Schreck blobs and KT squad wipe is perfectly balanced too.... It's not insta wipe. Insta wipe are B4, Stuka, Sturmtiger. Units that are wiping all the time are KT, TA, ISU, KV2, Bulldozer. But those units can wipe with every shot. M8 need to pay 50ammo and still you don't have 100% chance to wipe (you are acting like every shot = wipe). What's more, did you hear about Puma? Becasue Puma can counter M8. Oh.. but I forget... Calling Puma will ruin OKW meta Volks->Obers->Panther Or even raketen... 2 raketens in building can do the job really well. And Ost should get 222 to counter it (with upgrade) but first Relic must rework this unit because it's useless. In: COH2 Balance |
Thread: Suggestion to LMG change30 Jan 2015, 13:47 PM
Let's make LMG more realistic. Close combat - around 30-20, medium range 19-10, long range 9-1 -on the move, but once set up, 30/18/16. Of course with LMG nerf so 1 LMG can't inflict 25dps, and no more double LMGs on one squad. In: COH2 Balance |
Thread: Paratrooper reinforcement cost29 Jan 2015, 16:19 PM
This is weird since best tactic vs OKW is rush for a Sherman and another Sherman, and another.. How USF can get so many ammo? 3x120 + P47 is a huge amount. Killing your own vetted (2-3) rifles to replace them with Paras without upgrade (you can't afford for so many upgrades if you want to have P47 avaible) is suicide. Obers will win agaist Paras so I don't see this mighty AI power. Keep in mind that blobbing with Paras without fast Sherman is something what OKW would like to see -> Luchs -> Dead paras. In: Lobby |
Thread: Paratrooper reinforcement cost29 Jan 2015, 15:53 PM
By they way, austerlitz, how can you/any1 blob paras? I mean... 3-4 Rifles, Lt or Cpt before paras arrive. Drop 2 squads (which is not blob) and you will lose pop cap for Shermans. Wasting vetted Rifles for unvetted paras is not good option but even then, you have to spend tons of MP to replace rifles with paras so again, how do you blob with paras? Not to mention that you need 120ammo, which means 360ammo for paras blob. In: Lobby |
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