Idk but it seems like way to much script work.
It easier and faster to adjust stats, like keep double 1919 but make their DPS similar to DP28.
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Thread: Allies weapon racks upgrade and USF smoke10 Oct 2016, 20:35 PM
In: COH2 Balance |
Thread: Ostheer - The Dead Circle vs USF10 Oct 2016, 19:27 PM
I can show you game where Sherman was winning against Panther frontally. Does it make Panther weaker tank than Sherman? No, it does not. OST is not known from Ostwind spam becasue it's not efficient but it does not change the fact that sometimes it can work. In: COH2 Balance |
Thread: M1710 Oct 2016, 14:02 PM
So you want the Quad halftrack to be excellent anti-infantry and excellent AA at the same time? No one says about being excellent but about being reliable, at least better than Schwerer HQ. Still, it's quite expensive. 120ammo is not lying on the ground. In: COH2 Balance |
Thread: Ostheer - The Dead Circle vs USF10 Oct 2016, 11:37 AM
USA having OP mortars and OP base infantry is pretty much what happened IRL, imho the disparity between the M1919 and the BAR should be compressed so M1919 is a tech free bonus with 10-20% more DPS as opposed to BAR. Not sure cause it would completly kill Kubel play while for Ostheer maybe it would be better for infantry but RIP 222 or 251. Imagine opening: Rifles, Jeep, 50cal In: COH2 Balance |
Thread: Allied infantry vs Axis tanks10 Oct 2016, 09:30 AM
Meanwhile Land mattress and CalliOPs are no brainers since you can simply walk through their barrages with your friendly units since they have such low friendly fire values That's the thing which is incomprehensible for me. As allies you can walk in your rockets arty area but as axis, your PzWerfer will wipe you. ____ USF are currently true bullshit. 3x Rifles with 2x1919 2x RE with 2x Zooks. Calliope And that's all you need. Maybe add nades or mortar and gg. In: COH2 Balance |
Thread: Reanactment - Roman Empire9 Oct 2016, 10:02 AM
Too much work when there are more important things They are really fine as they are. Point is, people don't know how to throw such light javelin. They try to throw them into the air so they will start falling at heads but without weight it's kinda impossible and it turn over in the air. That's why people should throw it horitonally. In: Scrap Yard |
Thread: Reanactment - Roman Empire9 Oct 2016, 07:59 AM
It looks like this when you look at this from the side. If you were insinde this, you would say different. Point is, there were situations where people could lose an eye just becasue javelin was heavy at the tip. Even if the chance for such situation in 0,1%, after throwing 100 heavy javelins it's 10%. In: Scrap Yard |
Thread: Reanactment - Roman Empire8 Oct 2016, 23:28 PM
There is already tennis ball covered with plenty fabrics In: Scrap Yard |
Thread: Reanactment - Roman Empire8 Oct 2016, 22:41 PM
You guys need to train javelin throwing more I mean I know you don't want to kill each other but this looked really bad at times, as if you had it in your hand for the first time. The point is, tip is light, just a stick covered with fabric and without any weight at the tip it can easily turn over in the air. In: Scrap Yard |
Thread: Reanactment - Roman Empire8 Oct 2016, 21:18 PM
Something epic for you guys. I was one of the barbarians (shirtless one with dual-wielding). In: Scrap Yard |
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