Because Relic set Ober can use any LMG (MG42 DP-28 M1919A6) fire no prone and moving
And Paratrooper can fire on moving but prone when standing fire
you believe that ? if not open spoil
But Obers have 0,75 dps on move while Paras only 0,25. #ProAxis
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 16:49 PM
But Obers have 0,75 dps on move while Paras only 0,25. #ProAxis In: COH2 Balance |
Thread: Relic, hold-fire button please & better priority4 Mar 2015, 16:33 PM
I guess not. I was chasing Puma, Puma was in range, then my AA truck has switched target to raketen and I immediately commanded to shoot again at Puma. Looked like gun was damn confused becasue is started rotate to face raketen but during this I commanded to shoot at Puma again. I will ask my teammate if he still has a replay. In: COH2 Gameplay |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 16:25 PM
It's not like USF doesn't have the longest range AT gun in the game. It's not like you can't have Lt and Cpt and Mjr or T4 cannot be built behind shot blockers. You will say, go for Cpt. Cool, but how I can get mines or HMG then?
No he did not have advantage. It was really high level game. OKW player was loosing. Losts 2 Schweres and was able to make THIRD one. Go airborne. USF has shit commanders, more at 11. Really? Im force to go for doctrine to counter BUILDING? In: COH2 Balance |
Thread: Relic, hold-fire button please & better priority4 Mar 2015, 16:23 PM
And this is my point. There should be something over priority. If I command to attack that unit it should attack no matter what. Switching from almost dead target to full health target has no logic. In: COH2 Gameplay |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 16:20 PM
I just wonder how you can defend this buliding which was designed to cover point from which OKW get 200% income, while this feature no longer exists. It was designed for something which we don't have in game anymore. It's like, let give USF Pershing so they can deal with King Tiger. King Tiger is removed from the game but Pershing is still here. It would be quite similar. It's pure assholness in 1v1. 1v1 is about capping, but you can't cap because of this Soviets have plenty options but USF? You can't do anything until Sherman, and even then it will be pretty hard. I still can't get over the fact people don't understand that with out it you can't make Panthers or Obers, which is what 99% of the people who bitch about OKW cry about. Can't? I saw plenty 1v1 where OKW has lost T4, yes still was able to make second and Panther without big problems. In: COH2 Balance |
Thread: Relic, hold-fire button please & better priority4 Mar 2015, 16:09 PM
You really don't know what is wrong? REALLY? Im chasing unit, raketen jumps out around the corner and shoot my AA truck. It's fine. Nothing wrong. But my AA truck, which is chasing Puma and which I ordered to shoot at Puma, switches target to Raketen. What's the point of switching target from almost dead Puma which is in range to full health raketen? I don't see any tactic here. Just bad priority design. Please, shine me. Imagine, you are chasing almost dead Panther with Jackson. You just shooted and it need 1 more shot. Suddenly, pak40 shows up and your Jackson switches target to pak40 instead of shooting Panther. This is stupid and broken. In: COH2 Gameplay |
Thread: Official 1v1 Bears Tournament4 Mar 2015, 14:36 PM
So, I injured my right hand . No big deal, but I won't be able to play for the next couple of weeks or so (don't know exactly). Question: may I postpone my fixture 2 games (even fixture 3 games, if needed)? You have to play with your left hand I will figure out something In: The Angry Bears |
Thread: Official 1v1 Bears Tournament4 Mar 2015, 12:53 PM
You dont play because every one has opponent but since next fixture no one will pass cause of dpfarce. So just keep calm and Wait In: The Angry Bears |
Thread: Relic, hold-fire button please & better priority4 Mar 2015, 10:22 AM
I said i rather have hold fire on my AT guns than prioritize tanks. It's not like we can't have both... I mean, we had hold fire but then Relic has changed it to vehicle priority... Why change it if there is enough space for both? In: COH2 Gameplay |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 10:18 AM
Problem is, USF can't get AT Gun and HMG (not to mention 480 MP indirect fire...) Best way to deal with it is to drop smoke barrage and use demo from Paras but that's damn expesinve when compare to soviets. T70 recon mode + ZiS, SU85, 120, 82, smoke + demo... Many many ways but for USF it's huge pain. In: COH2 Balance |
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