I ve watched few replays by now. Some of them were just troll reapys cause of losing but I can say that Guards with PTRS are perfectly fine.
Although Cons spam might be problematic - yet it's not different than LMG Gren spam.
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Thread: PTRS now OP?1 Apr 2015, 18:48 PM
In: COH2 Balance |
Thread: Guard Rifle OP after patch1 Apr 2015, 18:43 PM
I ve watched it. Please, point me when Guards were OP in this game? 2 squads with upgraded DPs have killed less troops than your 1 Grens squad. 2 squads did 1800dmg agasint inf and 800 agasint vehicles. How this is OP? One squad killed 10 models or something like that while your Gren squad killed 18. So again, how they are OP on this game? Thedy did what they are design to. If we split damaged among squads it's 900dmg per 1 Guard squad and 1k dmg for you Grens but you don't consider Grens as OP, right? In: Replays |
Thread: PTRS now OP?1 Apr 2015, 18:00 PM
PTRS useless. Allies are happy when they dropped PTRS. Axis are happy cause elite long-range Soviets inf is pure shit and handheld AT does not exist. PTRS useful. Allies are happy to use PTRS. Axis are unhappy cause PTRS can inflict damage what is unacceptable because PTRS was a pudding since beggining. I kinda understand that PTRS can do both jobs - AT and AI (AT rifle has very good velocity and accuracy). I mean... PzSchreck is pure and amazing AT. Even bazooka is a better than PTRS and they are rockets. 100% AT 0% AI (sometimes RNG shots killing few models). PTRS as a rifle should combine AI and AT abilities somewhere between. I mean, there is no point to upgrade PTRS for Cons as AT but right now there may be option to upgrade for both AI and AT. I think people get use to shitty DP28 and shitty PTRS so now, when they are somehow good, it's hard to adapt. They might toned it down a bit but idea of 50/50 AI/AT is quite good. About the replay... 1440MP + 300 ammo blob must be countered with similar resources. Alone Jaeger fighting blob is pointless. Same for 3 fusiliers. And it's similar to LMG Gren blob. In: COH2 Balance |
Thread: Strategies based on "new" guards1 Apr 2015, 15:56 PM
Well, we still don't have "PTRS OP" thread from frontline fanboys so I guess it's not that bad... But let's wait few days In terms of reality (which of course should be somehow in the background in the game) AT rifles were useful agasint infatry. High velocity, accuracy... |
Thread: Strategies based on "new" guards1 Apr 2015, 15:29 PM
Tank Hunter upgrade is 50 munitions for 2 rifles. One guard squad at long range without DP straight up beats an LMG grenadier, when both have green cover. I haven't tried conscript w/ AT rifles vs grenadiers, but I suspect that the more cover there is, the better the AT rifles are (i.e. LMGs are better against targets in red, no cover, AT rifles better against units in heavy cover). True, Gurad without DP behind green cover will win agasint LMG Grens but I think it's more problem of a squishy Grens. But let's also keep in mind that Guards are elite long range infantry. Ost is lackinf of elite infantry. I tired Cons vs Grens. Grens will win at long range. Mid is equal. Close range is for Cons. |
Thread: Strategies based on "new" guards1 Apr 2015, 13:55 PM
2 PTRS is not 50 ammo in tank hunter doctrine ? I dont have TH doctrine but in SB someone said that 4 PTRSes cost 120 ammo? But neverminde.. Point is Grens have long-range andvantge, mid range is equal and close range is for Cons. Perfect balance. It's better to increase PTRS cost instead of making it the shitest weapon in game again. |
Thread: Strategies based on "new" guards1 Apr 2015, 13:44 PM
No need to close range, mid range ( 50% accurancy ) cons will win Mid range is equal battle. Cons are dead, 1 model per squad of Grens left so in fact 2 model left while all cons are dead but I still don't know what's the point... 2 grens with 2 LMGs cost less than 2 Cons and 4 PTRS and they still win at long range, are equal at mid and lose at close. It's balanced very well. Do you want cheaper unit to win every single engagement? PTRS can reliably damage light vehicule, and less reliably medium armor, lmg can't but Grens have faust instead |
Thread: Strategies based on "new" guards1 Apr 2015, 13:34 PM
No need to play with guards, just spam Conscripts with 2 PTRS (Tank hunter doctrine), better than LMG grens at distance, and rapes everybody at close range ;D Sorry to dissapoint you but 2 Grens with LMGs will win without any problems vs 2 Cons with 4 PTRS They will win at close range (when spawned next to) but during battle you have to get close through fire so before they reach Grens they will be highly damaged. PTRS was pure shit. The biggest pudding in whole game. Now it's useful and people are losing their minds. |
Thread: Strategies based on "new" guards1 Apr 2015, 12:37 PM
Just finished 1v1 with Guard motor and T2 only. Guards are at last what they should be. Long range elite infantry. I find them more effecvite vs elite inf like Obers than vs regular like Fusiliers. With less models we have higher chances that Guards with PTRSes will shot together at one model. This lead us something to win agasint Obers. But they still are far behind Obers. T1 (snipers) + T2 (ZiS) into T34/85 is just pure cheese. I prefer T2 (Maxim and Zis) it's still cheese but little less Cons, Cons, Engi, T2, Maxim, Maxim, Guards, Guards, 120, Zis............. T34/85 Uh... remind me, why Guards are usable in this patch? I'm serious. Because of PTRS acc buff. With little RNG they can solo Obers. |
Thread: Guard rifle infantry1 Apr 2015, 10:20 AM
At last Guards are useful and PTRS is not a pudding. In: COH2 Gameplay |
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