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Thread: Lyconious vs Tomakaze A_E Mission Part 19 May 2016, 01:08 AM
The following 5 games are a series played between Lyconious and Tomakaze as requested by A_E in order to fulfill his task. Part 1: Soviet vs OKW. In: Replays |
Thread: How Could the Axis Won the War ?5 May 2016, 07:31 AM
I keep seeing logistics being brought up. It is definitely key to why Germany would NEVER have won the war. Operations management which goes in tandem with logistics but includes the cultural/industrial capacities of the combatants can help color the bleak picture that was Germany's fate. https://www.youtube.com/watch?v=N6xLMUifbxQ I agree with what AvNY is trying to tell some of these wehraboos (I went through as similar phase with the American Civil War). The numbers for victory simply do not add up for Germany no matter how you fudge it. Even if we look away from data and analyze the skill of German generals, they simply were not some super superior breed of leaders that other countries lacked. Rommel and Guderian do not live up to the mythology built around them. You can dream of scenarios where Germany might see more success, but that is all it is and ever will be: a dream. Hey, but go ahead, tell us how ignoring fundamental tenants of nazi ideology would help them win the war. Tell me how Hitler fucked it. Tell me how they should have invaded the USSR earlier. Tell me how Rommel should have won. Tell me how Germany should have actually tried something called counter-intelligence and preserving the secret of the Enigma code. Tell me the weather was bad. Maybe the war lasts a little longer, but it will never add up. In: The Library |
Thread: 1v1 Intense Showdown on Arnhem Checkpoint23 Apr 2016, 07:04 AM
Nice game Tom. He surrendered when he had 338 to your 6 lol. I think guards have their place. I know some ppl find them to be mp drains, but once they vet up and get their dps, they are superb long range units as well as good garrison units. The way the game is now, long range combat is favored over the assault troops (hence why lmg42s, 1919s, brens, and even bars are so favored over thompsons, shocks, and panzergrens). I try not to get more than two, but sometimes that doesn't work out. In: Replays |
Thread: Update on the 27th preview23 Apr 2016, 04:20 AM
What are you talking about?
Maybe the viability of t-34s will require players to build a medium tank or td in response instead of waiting for a KT/Tiger. In that sense, the use of heavies may see a decline. Otherwise, straight up, I don't see how the relationship changes that much If a player pulls off a successful flank, they should be rewarded, not see their tanks unable to pen even the REAR armor of the heavy tank. Then again, we should try playing miragefla's mod or wait for the preview balance mod to decide. In: COH2 Gameplay |
Thread: Update on the 27th preview23 Apr 2016, 02:41 AM
Heavies seem very unattractive now, especially first tiger. Are they unattractive because of the weaker rear armor, that area where enemy tanks shouldn't be? I don't think it changes anything. Just makes a flank more reliable. Look at Luvnest's assault on Hans in the final of ESL to understand how hard it is still to pull that crap off. We talk about all these stat changes but pathing and micro are still a bitch. In: COH2 Gameplay |
Thread: Why change the spawn system? 22 Apr 2016, 17:18 PM
Despite all the changes in the proposed patch, this one may be one of the most significant. Ppl may claim to love or hate it, but nobody really knows the impact it will have on the game. I'm not sure claiming that this will put importance on building placement is a strong argument. In the 3s and 4s, if you want to help teammates, the current system helped out on maps with large base areas like Steppes and City 17. "Risky" building placement never seemed like an issue. There are hardly any maps where your base buildings are regularly being harassed or even destroyed especially beyond 1v1s. OP brings up a good point, but why blame competitive 1v1 players? It's like you are trying to preemptively invalidate any argument based along those lines while trying to give your own opinion some moral high ground. If anything, this change seems like a desire more befitting of the Old Guard who love CoH1 the most in their heart of hearts. In: Lobby |
Thread: April 27th Balance Preview Mod Release Notes22 Apr 2016, 07:54 AM
So many responses in this thread make me mad. Between the fanboys, trolls, and those who clearly did not carefully read the patch notes (including April 20th Patch), I am not sure which group is worse. Let's just dispense with the misinformation and either play Miragefla's mod to get a general feel for things or just wait for the damn patch preview mod. I like most of the changes and have been fiddling around on the mod. If one thing is for certain, the overarching theme of these changes is to reduce RNG. Another theme is to allow every faction to have the tools to fight in every situation and be less reliant on one dimensional strategies. These are good things. In: COH2 Gameplay |
Thread: 1v1 Intense Showdown on Arnhem Checkpoint21 Apr 2016, 01:44 AM
Tomakaze vs VindicareX. Post April 20th patch. This was a really good game. Usually when I play high level games, somehow I embarrass myself, but at least this time I gave it a good fight or at least an entertaining one. In: Replays |
Thread: Is Airborne Company still viable?13 Apr 2016, 22:22 PM
I remember Airborne being the go-to commander back when WFA was first released. The P-47s have admittedly been nerfed a bit since then, but other than that, nothing has really changed about it. The difference between then and now is the arrival of the Pershing and Calliope commanders. It is still one of the most flexible commanders in terms of what to tech. It's not a bad option, but people prefer that heavy tank and non-doctrinal rocket arty. |
Thread: Proximity between streamers and Relic development team10 Apr 2016, 03:06 AM
Man, I wish this world was perfect. In: COH2 Gameplay |
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Latest replays uploaded by Tomakaze
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