cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.48570.874+9
- 2.817140.854-1
- 3.1140404.738+12
- 4.564352.616+11
- 5.23359.798+10
- 6.14768.684+2
- 7.450228.664+1
- 8.1404775.644-6
- 9.11930.799+6
- 10.348124.737+2
cblanco ★
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VonManteuffel
Heartless Jäger