cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.48170.873+5
- 2.1122398.738+13
- 3.22959.795+6
- 4.252101.714+6
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- 6.11830.797+5
- 7.444226.663-1
- 8.1373758.644+2
- 9.11051.683+10
- 10.13057.695+10
cblanco ★
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VonManteuffel
Heartless Jäger