cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.586355.623+2
- 2.1458788.649+21
- 3.317171.650-1
- 4.48970.875+13
- 5.676271.714+2
- 6.24261.799+2
- 7.1256444.739-1
- 8.584380.606+2
- 9.1230791.609+5
- 10.352124.739+6
cblanco ★
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VonManteuffel
Heartless Jäger