cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.792133.856+6
- 2.46367.874+5
- 3.14465.689-1
- 4.20352.796+10
- 5.400212.654+2
- 6.353186.655+2
- 7.501325.607+4
- 8.327117.736+4
- 9.294126.700+1
- 10.857232.787+4
cblanco ★
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VonManteuffel
Heartless Jäger