cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.47469.873+9
- 2.246100.711+3
- 3.412215.657+1
- 4.932315.747-1
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- 6.373195.657+3
- 7.1307729.642+1
- 8.347136.718-1
- 9.21358.786+1
- 10.747454.622-2
cblanco ★
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VonManteuffel
Heartless Jäger