cant get it to work.
function OnInitID()
--Population cap override value
g_popCapOverRide = 200
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
this is the code in my testmap file. Also i cant find downloaded maps with worldbuilder
is it still possible to increase popcap?
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#Steam AliasWL%Streak
- 1.47970.872+3
- 2.1120398.738+11
- 3.425219.660-1
- 4.435301.591+4
- 5.377196.658+2
- 6.527341.607+5
- 7.11730.796+4
- 8.12957.694+9
- 9.1349749.643+1
- 10.341122.737+2
cblanco ★
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VonManteuffel
Heartless Jäger