It's funny, when you need to counter t1 240 mp unit with grenade upgrades that costs not cheap, need ammo and requires two units. And lmg42 gren blob can still a-move, nothing will stop them expect Shermans or aa halftrak. |
Lol, smoke. As usf you are bleeding a lot of ammo on smoke you just have no resources for upgrades, meanwhile ost players upgrading their grenadiers with lmg. So, you have no ammo because of a big waste of muni on grenades and smoke, no upgrades and a slow teching, because grenade upgrade is not cheap. So, usf have no good counters for hmg42 right now. |
You cannot "spam" Panthers Gluhoman, seeing even one in a competitive 1v1 is rare now, and the tech did not get cheaper.
As for patch in its entirety, I'll reserve judgement until I play it, however, the faust/at nade nerf (if I understood it correctly) strikes me as both very momentous and remarkably ill-advised to boot...
This makes harassment from the midgame onwards nothing less than exponentially more risky; ie. your Grens/Cons decapping your opponents natural vp, and inevitably the Sherman/PIV turns up to spoil your party, but now, there is nothing you can do to keep him from running down and wiping your squad, situations that have very high impact indeed in 1v1s.
Maybe in 1v1 not. But there coming CAS doctrine with StuG g support. |
One poll shows that in 1v1 Soviets are thought as being the most powerful faction by 70% of players. The problem is pointed out as Guard Motor T34/85 call ins and Guards.
My take on this current patch is that now Wehr and OKW are really screwed, as Soviet players can still spam 85s like always. But, now Wehr is limited to 1 tiger at a time. In essence, Soviets don't have to ever build any buildings and can spam 85s as they are not a heavy tank. Nice fix!
The game was getting boring before but it is fixing to get real stale with this fix. Soviets - why do anything now but Guard Motor as you can spam 4 or more T34/85s at a time. Wehr - WTF do you do? Spam paks? Forget about competing armor wise.
Only masochists will play axis now. Lol, you can spam panthers, they are not heavies too. |
Did you read the part where they are able to get flares?? Meanwhile Ost mortar has counter barrage...
Besides, Soviet mortar is far more accurate than Ost mortar. Squad wipe precision strike was broken honestly. This is just one of many squad wipe options gone for the soviets.
Oh yeah, flares is soooooo useful ability, sov mortar more accuracy than OST? Oh, very funny joke. I can understand why they nerfed ability of 120 mortar, but why 82mm? Precision strike was the only good thing in this unit. And yeah, how sov mortars will counter OST mortar without thier ability, but OST have thier counter strike and sov have only FLARES. |
Lol, they nerfed sov mortars to shit. Who needs 82 mm now? Also, we can deploy only one heavy tank, but what about Kt and panthers? Meh and CAS still opieop. |
OST is a great faction in 1v1 because of CAS, StuG e doc etc.. Gren spam lmg42 with halftruck, paks with tiger support. Always works. |
Okay, but what about nerfing op cas doctrine? |
Let's buff the KV8 so soviet call ins look even better than they already are.
Let's buff a doctrine, that is already meta.
Many doctrines have kv8. |
Seems fair to me Shock Rifle frontline tactics arent that great after all
It already bounces pak shots alot. If the enemy has no armor on the field hes gonna have alot of units wiped on retreat. I think its a great choice verse CAS because its fast enough to dodge the AT strafe and will likely have no enemy armor it needs to deal with. Wipe his pak guns with everything else the commander has to offer and its GG.
KV8 vs cas is a bad choice. Three squads of pg with shreks killing it with few shots. Don't forget about at strafe that wipes tanks. |