General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 07:52 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
@OP, what I usually do as soviets, regardless of my opponent's faction, is 2-3 Maxims, 2-3 cons, and a squad of shock troops (with Shock Rifle Frontline), then a T70 if I'm fast, or an SU76 if I'm behind.
With armored assault, you get a distinct advantage over shock rifle frontline with the radio intercept. you know what your opponent has, and can predict what your opponent might build (puma just came out? don't get a T70 or a meatchopper; go su76). The only downside to getting 3 cons rather than 2 and a squad of shocks, you lose a lot of offensive firepower.
Anyway, what I usually end up doing with this build is getting 2-3 SU76s, then an IS2, then teching up. Ideally, you don't lose any units (especially armor).
Anyway, long story short, I'd recommend getting IS2, then T34/85 later, as popcap allows.
Maxims are tricky to use (because of the deathloop on retreat), but when you get the hang of them they can be quite effective. SU76s should be used like mobile AT guns; watch out for AT snares. at 100% health they will get a damaged engine.
Long story short, hold out in T3 for IS2, then tech to T4 if necessary. Teching up is a good way to spend fuel; it's good to spend resources if you're not saving up for anything in particular, popcapped at the end of the game, etc. Examples would be caching, getting T4 tech, back teching to T1 (for a sniper or two).
Also, the point cannot be contested; i.e., your opponent cannot be capping it while you're trying to reinforce. Healing works anywhere, I think. if you attach replay or confirm yourself that would be helpful for us/Relic
It definitely feels like the most solidly designed faction. It has no OP units (save the Pwerfer) and very few mediocre/useless ones (222 could use a slight buff, PGrens a slight cost decrease and Brumbar more accuracy, but nothing major). Its playstyle is clearly defined, but doctrines allow you to go outside the box if you want to.
And they are still very strong. In the right hands, they are easily among the strongest faction in all play modes.
I'd rather bring things up or down to Ostheer levels personally. I think it's almost the best feeling faction at the moment.
I have to agree with you guys. While G43 grens w/ LMG42s would be cool, it definitely would break balance against soviets. Ostheer has a great, linear design with doctrines that can change things up which is good. I think that's better than having factions where your build is determined by your commander (like the okw commanders w/ mid game infantry, but that's been changed thanks to their tech changes). The unfortunate part for Ostheer is that their early game suffers, at least in 1v1s.
Just gonna post some replays w/ short description of what happened. This is me asking for advice and what I can/can't fix in 1v1 as ostheer. Any feedback would be appreciated. Thanks guys
BO: Gren MG Sniper Gren. Didn't prepare for Stuart
BO: same, with additional MG and a third gren later in the mid game. pack howie was a common problem and, with vet, wiped a few grens. Felt like I could've used the p4 infantry command tank rather than the panther in hindsight, but I was expecting a sherman or more jacksons. my PaK gun ended up sitting in my base doing nothing for the latter half of the match
nice 40 minute game on Langreskaya, Airborne vs. Blitzkrieg
Any helpful comments/tips would be great.
I accidentally built a third pio squad, forgive me. Overall I thought it was a good way to play ostheer in its current state. Turtle up in the beginning, then break out later when you've built up strength.
Forgot about AEC buff, making them viable in 1s now. They're quite effective. Didn't realize I didn't build T2, lost a gren (and my pio) early, setting me back.
quick game on Arnhem checkpoint. Didn't prepare for Stuart in time. Tried out a Gren MG Sniper Gren BO and it worked okay. Any comments/helpful tips would be great.
Does anybody know when Hitler took direct control of the military forces in the East? I recall watching a documentary about a full-strength panzer division being shuffled between southern Ukraine and Army Group Centre towards Moscow at his orders because there was tough resistance in Ukraine and, according to the producers/historians of whatever program I was watching, they believed that this panzer division could have helped cripple Moscow.
The biggest issue with the invasion of the USSR was Hitler's and the Nazi's policy regarding slavs. Many people of ethnic minorities (or local majorities) in the western portions of the USSR greeted the Germans as liberators. Unfortunately, they were treated like the subhumans the Nazis perceived them to be. Treating them better would've reduced the amount of partisans in harassing German supply lines and potentially increased manpower available to the Germans.
It's important to understand that this type of war on such a large scale was never fought in Europe before. Napoleon wasn't declaring his desire to annihilate a certain race of people. Nationalism is a terrible thing, really.
It would be weird to have a medium range and a long range weapon upgrade on one squad...although it makes them useful at all ranges (and even within 5m, LMG42 is still a buff to dps when compared to k98, I think). It used to be borderline OP (especially when using Jaeger Infantry Doctrine/ambush camo).
I'm not sure how it would be now. Maybe G43s would be reverted to their original long range role and 60 muni? If i have the muni I would spend it on extra upgrades for my grens, for sure.